mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-02-25 21:21:14 +00:00
237 lines
5.2 KiB
C
237 lines
5.2 KiB
C
/*
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2002-2009 John Fitzgibbons and others
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//r_fog.c -- global and volumetric fog
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/cmd.h"
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#include "QF/plist.h"
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#include "QF/render.h"
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#include "QF/sys.h"
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#include "compat.h"
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#include "r_internal.h"
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//==============================================================================
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//
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// GLOBAL FOG
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//
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//==============================================================================
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static vec4f_t fog;
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static vec4f_t old_fog;
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static float fade_time; //duration of fade
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static float fade_done; //time when fade will be done
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static void
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fog_update (vec4f_t newfog, float time)
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{
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//save previous settings for fade
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if (time > 0) {
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//check for a fade in progress
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if (fade_done > r_data->realtime) {
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float f;
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f = (fade_done - r_data->realtime) / fade_time;
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old_fog = f * old_fog + (1 - f) * fog;
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} else {
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old_fog = fog;
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}
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}
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fog = newfog;
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fade_time = time;
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fade_done = r_data->realtime + time;
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}
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void
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Fog_Update (float density, float red, float green, float blue, float time)
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{
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fog_update ((vec4f_t) { red, green, blue, density }, time);
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}
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/*
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Fog_FogCommand_f
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handle the 'fog' console command
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*/
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static void
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Fog_FogCommand_f (void)
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{
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vec4f_t newfog = fog;
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float time = 0;
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switch (Cmd_Argc ()) {
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default:
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case 1:
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Sys_Printf ("usage:\n");
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Sys_Printf (" fog <density>\n");
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Sys_Printf (" fog <red> <green> <blue>\n");
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Sys_Printf (" fog <density> <red> <green> <blue>\n");
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Sys_Printf ("current values:\n");
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Sys_Printf (" \"density\" is \"%f\"\n", fog[3]);
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Sys_Printf (" \"red\" is \"%f\"\n", fog[0]);
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Sys_Printf (" \"green\" is \"%f\"\n", fog[1]);
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Sys_Printf (" \"blue\" is \"%f\"\n", fog[2]);
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return;
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case 2:
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newfog[3] = atof (Cmd_Argv(1));
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break;
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case 3: //TEST
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newfog[3] = atof (Cmd_Argv(1));
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time = atof (Cmd_Argv(2));
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break;
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case 4:
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newfog[0] = atof (Cmd_Argv(1));
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newfog[1] = atof (Cmd_Argv(2));
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newfog[2] = atof (Cmd_Argv(3));
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break;
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case 5:
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newfog[3] = atof (Cmd_Argv(1));
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newfog[0] = atof (Cmd_Argv(2));
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newfog[1] = atof (Cmd_Argv(3));
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newfog[2] = atof (Cmd_Argv(4));
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break;
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case 6: //TEST
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newfog[3] = atof (Cmd_Argv(1));
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newfog[0] = atof (Cmd_Argv(2));
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newfog[1] = atof (Cmd_Argv(3));
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newfog[2] = atof (Cmd_Argv(4));
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time = atof (Cmd_Argv(5));
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break;
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}
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newfog[3] = max (0, newfog[3]);
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newfog[0] = bound (0, newfog[0], 1);
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newfog[1] = bound (0, newfog[1], 1);
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newfog[2] = bound (0, newfog[2], 1);
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fog_update (newfog, time);
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}
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/*
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Fog_ParseWorldspawn
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called at map load
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*/
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void
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Fog_ParseWorldspawn (plitem_t *worldspawn)
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{
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plitem_t *fog_item;
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const char *value;
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//initially no fog
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fog[3] = 0;
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old_fog[3] = 0;
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if (!worldspawn)
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return; // error
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if ((fog_item = PL_ObjectForKey (worldspawn, "fog"))
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&& (value = PL_String (fog_item))) {
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sscanf (value, "%f %f %f %f", &fog[3], &fog[0], &fog[1], &fog[2]);
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}
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}
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vec4f_t
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Fog_Get (void)
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{
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vec4f_t fc = fog;
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if (fade_done > r_data->realtime) {
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float f = (fade_done - r_data->realtime) / fade_time;
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fc = f * old_fog + (1 - f) * fog;
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}
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//find closest 24-bit RGB value, so solid-colored sky can match the fog
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//perfectly
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vec4f_t t = vfloor4f (fc * 255 + 0.5) / 255;
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// magic scaling factor for fog density, I don't know why 64 (maybe half
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// of a 128 pixel block?)
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t[3] = fc[3] / 64;
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return t;
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}
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/*
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Fog_GetColor
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calculates fog color for this frame, taking into account fade times
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*/
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void
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Fog_GetColor (quat_t fogcolor)
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{
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float f;
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int i;
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if (fade_done > r_data->realtime) {
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f = (fade_done - r_data->realtime) / fade_time;
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vec4f_t fc = f * old_fog + (1 - f) * fog;
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VectorCopy (fc, fogcolor);
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fogcolor[3] = 1;
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} else {
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VectorCopy (fog, fogcolor);
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fogcolor[3] = 1;
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}
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//find closest 24-bit RGB value, so solid-colored sky can match the fog
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//perfectly
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for (i = 0; i < 3; i++)
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fogcolor[i] = (float) (rint (fogcolor[i] * 255)) / 255.0f;
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}
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/*
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Fog_GetDensity
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returns current density of fog
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*/
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float
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Fog_GetDensity (void)
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{
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float f;
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if (fade_done > r_data->realtime) {
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f = (fade_done - r_data->realtime) / fade_time;
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return f * old_fog[3] + (1 - f) * fog[3];
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} else {
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return fog[3];
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}
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}
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/*
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Fog_Init
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called when quake initializes
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*/
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void
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Fog_Init (void)
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{
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Cmd_AddCommand ("fog", Fog_FogCommand_f, "");
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//Cvar_RegisterVariable (&r_vfog, NULL);
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//set up global fog
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fog = (vec4f_t) {0.3, 0.3, 0.3, 0.0};
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}
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