quakeforge/libs/gamecode
Bill Currie 14d95f81d1 [gamecode] Remove PR_Opcode_Init
It was idempotent, then it became impotent. Now it's just not needed.
2022-01-07 19:25:34 +09:00
..
test [gamecode] Implement ruamoko opcode lookup 2022-01-06 11:47:05 +09:00
Makemodule.am [gamecode] Generate the new opcode table 2022-01-05 19:09:07 +09:00
opcodes.py [gamecode] Fix some more operand formats 2022-01-06 22:27:09 +09:00
pr_builtins.c [gamecode] Remove the wart from def and function names 2021-12-31 15:02:31 +09:00
pr_debug.c [gamecode] Implement ruamoko opcode lookup 2022-01-06 11:47:05 +09:00
pr_edict.c [gamecode] Switch to using type parameter op macros 2022-01-02 20:46:32 +09:00
pr_exec.c [gamesource] Work around a windows gcc bug 2022-01-06 22:21:24 +09:00
pr_load.c [gamecode] Remove PR_Opcode_Init 2022-01-07 19:25:34 +09:00
pr_opcode.c [gamecode] Implement ruamoko opcode lookup 2022-01-06 11:47:05 +09:00
pr_parse.c [gamecode] Remove the wart from def and function names 2021-12-31 15:02:31 +09:00
pr_resolve.c [gamecode] Bail if PR_SearchDefs is given 0 defs 2020-03-16 14:24:48 +09:00
pr_resource.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_strings.c [gamecode] Add PROG_V6P_VERSION and bump PROG_VERSION 2022-01-03 13:56:43 +09:00
pr_v6p_opcode.c [gamecode] Remove PR_Opcode_Init 2022-01-07 19:25:34 +09:00
pr_zone.c [gamecode] Conform with libc malloc for pr zone 2021-09-26 12:03:44 +09:00
swizzle.py [gamecode] Implement 4-component 32-bit swizzle 2022-01-03 23:27:01 +09:00