quakeforge/libs
Bill Currie 14c94711fd [vulkan] Compute correct matrices for spots and points
Directional lights don't get correct matrices yet as I need to study the
math involved for cascaded shadow maps (and id maps don't have
directional lights).

Getting spotlights working correctly was insanely frustrating: I just
couldn't get the entities into the view of the spotlight with any
sensible combination of inverses and the z_up matrix. It turned out it
was all due to an incorrect reference vector: it was +Z instead of +X.
2023-07-30 11:59:47 +09:00
..
audio Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
client [scene] Put lights into the bsp tree via efrags 2023-07-22 17:53:07 +09:00
console Fix some printf portability issues 2023-07-25 15:07:17 +09:00
ecs [ecs] Move correct number of subpool ranges 2023-07-11 00:06:21 +09:00
gamecode Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
gib Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
image Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
input Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
models [model] Clean up the brush leaf api a little 2023-06-28 21:45:41 +09:00
net Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ui] Add support for simple text strings 2023-07-01 19:42:02 +09:00
scene [scene] Add a leaf component to lights 2023-07-27 15:50:53 +09:00
ui [ui] Skip checkbox label if zero length 2023-07-21 19:28:30 +09:00
util [util] Integrate sys_mem into the build 2023-07-04 14:39:36 +09:00
video [vulkan] Compute correct matrices for spots and points 2023-07-30 11:59:47 +09:00
Makemodule.am [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00