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Directional lights don't get correct matrices yet as I need to study the math involved for cascaded shadow maps (and id maps don't have directional lights). Getting spotlights working correctly was insanely frustrating: I just couldn't get the entities into the view of the spotlight with any sensible combination of inverses and the z_up matrix. It turned out it was all due to an incorrect reference vector: it was +Z instead of +X. |
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audio | ||
client | ||
console | ||
ecs | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |