quakeforge/libs/video/renderer
Bill Currie 1437cbec91 Make the face culling a little more sensible.
GL Quake was weird, culling front faces. Partly understandable, since
Quake's front order is clockwise and GL's default order is
counter-clockwise. However, since the order can be specified, that should
be done instead. Thus, specify the winding order as clockwise (for quake's
data), set culling for back-face removal, and then mess with the winding
direction in the mirror and fish-eye code.
2012-01-03 18:06:26 +09:00
..
gl Make the face culling a little more sensible. 2012-01-03 18:06:26 +09:00
glsl Send ALL of the model's verts to GL. 2012-01-03 11:47:40 +09:00
sw Merge sw and sw32 alias frame selection. 2012-01-02 17:47:22 +09:00
sw32 Merge sw and sw32 alias frame selection. 2012-01-02 17:47:22 +09:00
crosshair.c Make the cross-hair data sharable between renderers. 2011-12-26 21:43:15 +09:00
Makefile.am Merge the alias skin selection code. 2012-01-02 15:57:43 +09:00
r_alias.c Merge sw and sw32 alias frame selection. 2012-01-02 17:47:22 +09:00
r_cvar.c Add support for vertex colors. 2011-12-28 09:04:26 +09:00
r_efrag.c Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
r_ent.c Get entity allocation and freeing working correctly. 2010-12-04 23:37:58 +09:00
r_graph.c Clean up all the "set but not used" warnings. 2011-06-19 10:48:02 +09:00
r_light.c Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
r_main.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
r_part.c console.h include cleanup 2007-11-06 12:40:38 +00:00
r_progs.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
r_screen.c fix the placement of the "paused" icon 2010-01-13 06:35:33 +00:00