quakeforge/tools/qfcc/source
Bill Currie 143030fec4 [gamecode] Use text for all v6p opcode names
This makes the v6p instruction table consistent with the ruamoko
instruction table, and clears up some of the ugliness with the load,
store, and assign instructions (. .= and = are now spelled out). I think
I'd still prefer an enum code (faster) but at least this is more
readable.
2022-01-20 09:26:01 +09:00
..
.indent.pro
class.c [qfcc] Use pr_type_names to generate is_TYPE 2022-01-19 18:07:54 +09:00
codespace.c [gamecode] Move progs auxiliary headers into a subdirectory 2022-01-09 00:26:52 +09:00
constfold.c [qfcc] Use index labels for the type arrays 2022-01-18 21:22:18 +09:00
cpp.c Get QF cross-compiling using MXE/mingw32 2021-03-27 20:09:37 +09:00
dags.c [gamecode] Use text for all v6p opcode names 2022-01-20 09:26:01 +09:00
debug.c [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00
def.c [gamecode] Rename ev_pointer to ev_ptr 2022-01-18 14:36:06 +09:00
defspace.c [qfcc] Clean up some excess includes 2020-08-17 14:36:08 +09:00
diagnostic.c [gamecode] Clean up string_t and pointer_t 2022-01-18 12:11:14 +09:00
disassemble.c [gamecode] Remove the wart from def and function names 2021-12-31 15:02:31 +09:00
dot.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
dot_dag.c [qfcc] Keep track of reachable dag nodes 2021-06-29 09:41:03 +09:00
dot_expr.c [gamecode] Add ev_ushort and partial support 2022-01-18 22:08:37 +09:00
dot_flow.c [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
dot_sblock.c [qfcc] Make it a little easier to see extra info 2021-12-27 14:15:51 +09:00
dot_type.c [gamecode] Rename ev_pointer to ev_ptr 2022-01-18 14:36:06 +09:00
dump_globals.c [gamecode] Rename ev_quat to ev_quaternion 2022-01-18 17:05:12 +09:00
dump_lines.c [gamecode] Clean up string_t and pointer_t 2022-01-18 12:11:14 +09:00
dump_modules.c [gamecode] Clean up string_t and pointer_t 2022-01-18 12:11:14 +09:00
dump_strings.c [qfcc] Remove a union wart from qfo_mspace_t 2021-12-26 20:37:01 +09:00
emit.c [qfcc] Use pr_type_names to generate is_TYPE 2022-01-19 18:07:54 +09:00
expr.c [qfcc] Use pr_type_names to generate is_TYPE 2022-01-19 18:07:54 +09:00
expr_assign.c [qfcc] Use pr_type_names to generate is_TYPE 2022-01-19 18:07:54 +09:00
expr_binary.c [qfcc] Add support for unsigned, long, etc 2022-01-19 18:08:58 +09:00
expr_bool.c [gamecode] Add ev_ushort and partial support 2022-01-18 22:08:37 +09:00
expr_compound.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
expr_obj.c [qfcc] Fix a missed address expression conversion 2022-01-20 00:42:29 +09:00
flow.c [gamecode] Use text for all v6p opcode names 2022-01-20 09:26:01 +09:00
function.c [qfcc] Shorten type_function and type_pointer names 2022-01-18 22:34:52 +09:00
grab.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
idstuff.c [gamecode] Rename ev_quat to ev_quaternion 2022-01-18 17:05:12 +09:00
linker.c [gamecode] Clean up string_t and pointer_t 2022-01-18 12:11:14 +09:00
Makemodule.am Get QF cross-compiling using MXE/mingw32 2021-03-27 20:09:37 +09:00
method.c [qfcc] Fix a missed address expression conversion 2022-01-20 00:42:29 +09:00
obj_file.c [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00
obj_type.c [gamecode] Rename ev_pointer to ev_ptr 2022-01-18 14:36:06 +09:00
opcodes.c [gamecode] Use text for all v6p opcode names 2022-01-20 09:26:01 +09:00
options.c [gamecode] Move progs auxiliary headers into a subdirectory 2022-01-09 00:26:52 +09:00
pragma.c [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00
qc-lex.l [qfcc] Improve handling of type names as variables 2022-01-19 23:17:49 +09:00
qc-parse.y [qfcc] Improve handling of type names as variables 2022-01-19 23:17:49 +09:00
qfcc.c [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00
qfpreqcc Better handling of progs.dat and line numbers. 2012-11-15 15:04:51 +09:00
qfprogs.c [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
qp-lex.l [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00
qp-parse.y [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00
reloc.c [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00
shared.c [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00
statements.c [gamecode] Use text for all v6p opcode names 2022-01-20 09:26:01 +09:00
strpool.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
struct.c [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00
stub.c [gamecode] Clean up string_t and pointer_t 2022-01-18 12:11:14 +09:00
switch.c [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00
symtab.c [qfcc] Improve handling of type names as variables 2022-01-19 23:17:49 +09:00
type.c [qfcc] Add support for unsigned, long, etc 2022-01-19 18:08:58 +09:00
value.c [qfcc] Shorten type_function and type_pointer names 2022-01-18 22:34:52 +09:00