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https://git.code.sf.net/p/quake/quakeforge
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While every possible subsystem needs an initialization call, all that does is add the actual initialization task to the render graph system. This allows the render graph to be fully configurable, initializing only those subsystems that the graph needs. Scripted initialization is still separated from startup as render graph creation needs various resources (eg, attachments) defined before creating render and compute passes, but all those need to be created before the subsystems can actually start up.
446 lines
12 KiB
C
446 lines
12 KiB
C
/*
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vulkan_alias.c
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Vulkan alias model pipeline
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Copyright (C) 2012 Bill Currie <bill@taniwha.org>
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2012/1/7
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Date: 2021/1/26
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <string.h>
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#include "QF/cvar.h"
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#include "QF/va.h"
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#include "QF/scene/entity.h"
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#include "QF/Vulkan/qf_alias.h"
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#include "QF/Vulkan/qf_lighting.h"
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#include "QF/Vulkan/qf_matrices.h"
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#include "QF/Vulkan/qf_palette.h"
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#include "QF/Vulkan/qf_texture.h"
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#include "QF/Vulkan/debug.h"
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#include "QF/Vulkan/device.h"
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#include "QF/Vulkan/instance.h"
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#include "QF/Vulkan/render.h"
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#include "mod_internal.h"
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#include "r_internal.h"
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#include "r_local.h"
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#include "vid_vulkan.h"
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typedef struct {
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mat4f_t mat;
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float blend;
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byte colors[4];
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vec4f_t base_color;
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vec4f_t fog;
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} alias_push_constants_t;
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typedef struct {
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mat4f_t mat;
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float blend;
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byte colors[4];
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float ambient;
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float shadelight;
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vec4f_t lightvec;
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vec4f_t base_color;
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vec4f_t fog;
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} fwd_push_constants_t;
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typedef struct {
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mat4f_t mat;
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float blend;
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uint32_t matrix_base;
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} shadow_push_constants_t;
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static void
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alias_depth_range (qfv_taskctx_t *taskctx, float minDepth, float maxDepth)
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{
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auto ctx = taskctx->ctx;
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auto device = ctx->device;
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auto dfunc = device->funcs;
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auto viewport = taskctx->pipeline->viewport;
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viewport.minDepth = minDepth;
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viewport.maxDepth = maxDepth;
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dfunc->vkCmdSetViewport (taskctx->cmd, 0, 1, &viewport);
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}
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void
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Vulkan_AliasAddSkin (vulkan_ctx_t *ctx, qfv_alias_skin_t *skin)
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{
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aliasctx_t *actx = ctx->alias_context;
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skin->descriptor = Vulkan_CreateCombinedImageSampler (ctx, skin->view,
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actx->sampler);
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}
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void
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Vulkan_AliasRemoveSkin (vulkan_ctx_t *ctx, qfv_alias_skin_t *skin)
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{
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Vulkan_FreeTexture (ctx, skin->descriptor);
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skin->descriptor = 0;
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}
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static void
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push_alias_constants (const mat4f_t mat, float blend, byte *colors,
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vec4f_t base_color, int pass, qfv_taskctx_t *taskctx)
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{
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auto ctx = taskctx->ctx;
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auto device = ctx->device;
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auto cmd = taskctx->cmd;
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auto layout = taskctx->pipeline->layout;
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alias_push_constants_t constants = {
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.blend = blend,
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.colors = { VEC4_EXP (colors) },
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.base_color = base_color,
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.fog = Fog_Get (),
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};
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qfv_push_constants_t push_constants[] = {
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{ VK_SHADER_STAGE_VERTEX_BIT,
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field_offset (alias_push_constants_t, mat),
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sizeof (mat4f_t), mat },
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{ VK_SHADER_STAGE_VERTEX_BIT,
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field_offset (alias_push_constants_t, blend),
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sizeof (float), &constants.blend },
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{ VK_SHADER_STAGE_FRAGMENT_BIT,
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field_offset (alias_push_constants_t, colors),
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sizeof (constants.colors), constants.colors },
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{ VK_SHADER_STAGE_FRAGMENT_BIT,
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field_offset (alias_push_constants_t, base_color),
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sizeof (constants.base_color), &constants.base_color },
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{ VK_SHADER_STAGE_FRAGMENT_BIT,
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field_offset (alias_push_constants_t, fog),
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sizeof (constants.fog), &constants.fog },
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};
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QFV_PushConstants (device, cmd, layout, pass ? 5 : 2, push_constants);
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}
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static void
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push_fwd_constants (const mat4f_t mat, float blend, byte *colors,
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vec4f_t base_color, const alight_t *lighting,
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int pass, qfv_taskctx_t *taskctx)
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{
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auto ctx = taskctx->ctx;
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auto device = ctx->device;
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auto cmd = taskctx->cmd;
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auto layout = taskctx->pipeline->layout;
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fwd_push_constants_t constants = {
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.blend = blend,
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.colors = { VEC4_EXP (colors) },
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.ambient = lighting->ambientlight,
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.shadelight = lighting->shadelight,
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.lightvec = { VectorExpand (lighting->lightvec) },
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.base_color = base_color,
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.fog = Fog_Get (),
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};
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qfv_push_constants_t push_constants[] = {
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{ VK_SHADER_STAGE_VERTEX_BIT,
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field_offset (fwd_push_constants_t, mat),
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sizeof (mat4f_t), mat },
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{ VK_SHADER_STAGE_VERTEX_BIT,
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field_offset (fwd_push_constants_t, blend),
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sizeof (float), &constants.blend },
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{ VK_SHADER_STAGE_FRAGMENT_BIT,
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field_offset (fwd_push_constants_t, colors),
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sizeof (constants.colors), constants.colors },
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{ VK_SHADER_STAGE_FRAGMENT_BIT,
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field_offset (fwd_push_constants_t, ambient),
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sizeof (constants.ambient), &constants.ambient },
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{ VK_SHADER_STAGE_FRAGMENT_BIT,
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field_offset (fwd_push_constants_t, shadelight),
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sizeof (constants.shadelight), &constants.shadelight },
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{ VK_SHADER_STAGE_FRAGMENT_BIT,
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field_offset (fwd_push_constants_t, lightvec),
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sizeof (constants.lightvec), &constants.lightvec },
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{ VK_SHADER_STAGE_FRAGMENT_BIT,
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field_offset (fwd_push_constants_t, base_color),
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sizeof (constants.base_color), &constants.base_color },
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{ VK_SHADER_STAGE_FRAGMENT_BIT,
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field_offset (fwd_push_constants_t, fog),
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sizeof (constants.fog), &constants.fog },
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};
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QFV_PushConstants (device, cmd, layout, 8, push_constants);
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}
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static void
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push_shadow_constants (const mat4f_t mat, float blend, uint16_t *matrix_base,
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qfv_taskctx_t *taskctx)
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{
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auto ctx = taskctx->ctx;
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auto device = ctx->device;
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auto cmd = taskctx->cmd;
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auto layout = taskctx->pipeline->layout;
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shadow_push_constants_t constants = {
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.blend = blend,
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.matrix_base = *matrix_base,
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};
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qfv_push_constants_t push_constants[] = {
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{ VK_SHADER_STAGE_VERTEX_BIT,
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field_offset (shadow_push_constants_t, mat),
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sizeof (mat4f_t), mat },
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{ VK_SHADER_STAGE_VERTEX_BIT,
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field_offset (shadow_push_constants_t, blend),
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sizeof (float), &constants.blend },
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{ VK_SHADER_STAGE_VERTEX_BIT,
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field_offset (shadow_push_constants_t, matrix_base),
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sizeof (uint32_t), &constants.matrix_base },
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};
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QFV_PushConstants (device, cmd, layout, 3, push_constants);
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}
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static void
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alias_draw_ent (qfv_taskctx_t *taskctx, entity_t ent, int pass,
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renderer_t *renderer)
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{
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auto model = renderer->model;
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aliashdr_t *hdr;
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uint16_t *matrix_base = taskctx->data;
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if (!(hdr = model->aliashdr)) {
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hdr = Cache_Get (&model->cache);
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}
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auto animation = Entity_GetAnimation (ent);
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float blend = R_AliasGetLerpedFrames (animation, hdr);
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transform_t transform = Entity_Transform (ent);
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qfv_alias_skin_t *skin = nullptr;
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if (renderer->skin) {
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skin_t *tskin = Skin_Get (renderer->skin);
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if (tskin) {
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skin = (qfv_alias_skin_t *) tskin->tex;
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}
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}
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if (!skin) {
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maliasskindesc_t *skindesc;
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skindesc = R_AliasGetSkindesc (animation, renderer->skinnum, hdr);
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skin = (qfv_alias_skin_t *) ((byte *) hdr + skindesc->skin);
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}
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vec4f_t base_color;
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QuatCopy (renderer->colormod, base_color);
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byte colors[4] = {};
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QuatCopy (skin->colors, colors);
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auto colormap = Entity_GetColormap (ent);
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if (colormap) {
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colors[0] = colormap->top * 16 + 8;
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colors[1] = colormap->bottom * 16 + 8;
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}
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auto ctx = taskctx->ctx;
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auto device = ctx->device;
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auto dfunc = device->funcs;
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auto cmd = taskctx->cmd;
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auto layout = taskctx->pipeline->layout;
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auto mesh = (qfv_alias_mesh_t *) ((byte *) hdr + hdr->commands);
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VkDeviceSize offsets[] = {
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animation->pose1 * hdr->poseverts * sizeof (aliasvrt_t),
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animation->pose2 * hdr->poseverts * sizeof (aliasvrt_t),
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0,
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};
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VkBuffer buffers[] = {
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mesh->vertex_buffer,
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mesh->vertex_buffer,
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mesh->uv_buffer,
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};
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int bindingCount = skin ? 3 : 2;
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Vulkan_BeginEntityLabel (ctx, cmd, ent);
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dfunc->vkCmdBindVertexBuffers (cmd, 0, bindingCount, buffers, offsets);
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dfunc->vkCmdBindIndexBuffer (cmd, mesh->index_buffer, 0,
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VK_INDEX_TYPE_UINT32);
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if (pass && skin) {
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VkDescriptorSet sets[] = {
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skin->descriptor,
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};
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dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
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layout, 2, 1, sets, 0, 0);
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}
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if (matrix_base) {
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push_shadow_constants (Transform_GetWorldMatrixPtr (transform),
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blend, matrix_base, taskctx);
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} else {
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if (pass > 1) {
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alight_t lighting;
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R_Setup_Lighting (ent, &lighting);
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push_fwd_constants (Transform_GetWorldMatrixPtr (transform),
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blend, colors, base_color, &lighting,
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pass, taskctx);
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} else {
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push_alias_constants (Transform_GetWorldMatrixPtr (transform),
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blend, colors, base_color, pass, taskctx);
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}
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}
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dfunc->vkCmdDrawIndexed (cmd, 3 * hdr->mdl.numtris, 1, 0, 0, 0);
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QFV_CmdEndLabel (device, cmd);
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}
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static void
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alias_draw (const exprval_t **params, exprval_t *result, exprctx_t *ectx)
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{
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qfZoneNamed (zone, true);
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auto taskctx = (qfv_taskctx_t *) ectx;
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auto pass = *(int *) params[0]->value;
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auto stage = *(int *) params[1]->value;
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auto ctx = taskctx->ctx;
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auto device = ctx->device;
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auto dfunc = device->funcs;
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auto layout = taskctx->pipeline->layout;
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auto cmd = taskctx->cmd;
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bool shadow = !!taskctx->data;
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VkDescriptorSet sets[] = {
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shadow ? Vulkan_Lighting_Descriptors (ctx, ctx->curFrame)
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: Vulkan_Matrix_Descriptors (ctx, ctx->curFrame),
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Vulkan_Palette_Descriptor (ctx),
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};
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dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
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layout, 0, shadow ? 1 : 2, sets, 0, 0);
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auto queue = r_ent_queue; //FIXME fetch from scene
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for (size_t i = 0; i < queue->ent_queues[mod_alias].size; i++) {
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entity_t ent = queue->ent_queues[mod_alias].a[i];
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auto renderer = Entity_GetRenderer (ent);
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if ((stage == alias_shadow && renderer->noshadows)
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|| (stage == alias_main && renderer->onlyshadows)) {
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continue;
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}
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// FIXME hack the depth range to prevent view model
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// from poking into walls
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if (stage == alias_main && renderer->depthhack) {
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alias_depth_range (taskctx, 0.7, 1);
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}
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alias_draw_ent (taskctx, ent, pass, renderer);
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// unhack in case the view_model is not the last
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if (stage == alias_main && renderer->depthhack) {
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alias_depth_range (taskctx, 0, 1);
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}
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}
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}
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static void
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alias_shutdown (exprctx_t *ectx)
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{
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qfZoneScoped (true);
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auto taskctx = (qfv_taskctx_t *) ectx;
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auto ctx = taskctx->ctx;
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qfvPushDebug (ctx, "alias shutdown");
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auto actx = ctx->alias_context;
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free (actx);
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qfvPopDebug (ctx);
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}
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static void
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alias_startup (exprctx_t *ectx)
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{
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qfZoneScoped (true);
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auto taskctx = (qfv_taskctx_t *) ectx;
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auto ctx = taskctx->ctx;
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auto actx = ctx->alias_context;
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actx->sampler = QFV_Render_Sampler (ctx, "alias_sampler");
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}
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static void
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alias_init (const exprval_t **params, exprval_t *result, exprctx_t *ectx)
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{
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qfZoneScoped (true);
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auto taskctx = (qfv_taskctx_t *) ectx;
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auto ctx = taskctx->ctx;
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qfvPushDebug (ctx, "alias init");
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QFV_Render_AddShutdown (ctx, alias_shutdown);
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QFV_Render_AddStartup (ctx, alias_startup);
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aliasctx_t *actx = calloc (1, sizeof (aliasctx_t));
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ctx->alias_context = actx;
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qfvPopDebug (ctx);
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}
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static exprenum_t alias_stage_enum;
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static exprtype_t alias_stage_type = {
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.name = "alias_stage",
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.size = sizeof (int),
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.get_string = cexpr_enum_get_string,
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.data = &alias_stage_enum,
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};
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static int alias_stage_values[] = { alias_main, alias_shadow, };
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static exprsym_t alias_stage_symbols[] = {
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{"main", &alias_stage_type, alias_stage_values + 0},
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{"shadow", &alias_stage_type, alias_stage_values + 1},
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{}
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};
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static exprtab_t alias_stage_symtab = { .symbols = alias_stage_symbols };
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static exprenum_t alias_stage_enum = {
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&alias_stage_type,
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&alias_stage_symtab,
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};
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static exprtype_t *alias_draw_params[] = {
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&cexpr_int,
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&alias_stage_type,
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};
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static exprfunc_t alias_draw_func[] = {
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{ .func = alias_draw, .num_params = 2, .param_types = alias_draw_params },
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{}
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};
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static exprfunc_t alias_init_func[] = {
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{ .func = alias_init },
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{}
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};
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static exprsym_t alias_task_syms[] = {
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{ "alias_draw", &cexpr_function, alias_draw_func },
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{ "alias_init", &cexpr_function, alias_init_func },
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{}
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};
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void
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Vulkan_Alias_Init (vulkan_ctx_t *ctx)
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{
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qfZoneScoped (true);
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qfvPushDebug (ctx, "alias init");
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QFV_Render_AddTasks (ctx, alias_task_syms);
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qfvPopDebug (ctx);
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}
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