.. |
glsl_alias.c
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[util] Make developer flag names easier to manage
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2021-03-29 22:38:47 +09:00 |
glsl_bsp.c
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[ui] Create library for UI support code
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2021-06-12 22:50:51 +09:00 |
glsl_draw.c
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[util] Make hash-tables semi-thread-safe
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2020-03-25 15:43:16 +09:00 |
glsl_fog.c
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[util] Rename qfplist.[ch]
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2021-03-21 16:13:03 +09:00 |
glsl_iqm.c
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[renderer] Remove more old fields from entity_t
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2021-03-20 00:08:21 +09:00 |
glsl_lightmap.c
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[renderer] Remove more old fields from entity_t
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2021-03-20 00:08:21 +09:00 |
glsl_main.c
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[vid,render] Clean up fov and aspect
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2021-04-01 19:17:19 +09:00 |
glsl_particles.c
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[util] Make developer flag names easier to manage
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2021-03-29 22:38:47 +09:00 |
glsl_screen.c
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Merge branch 'master' into win-merge
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2021-03-25 22:42:16 +09:00 |
glsl_shader.c
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[util] Make hash-tables semi-thread-safe
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2020-03-25 15:43:16 +09:00 |
glsl_sprite.c
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[renderer] Remove more old fields from entity_t
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2021-03-20 00:08:21 +09:00 |
glsl_textures.c
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[ui] Create library for UI support code
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2021-06-12 22:50:51 +09:00 |
namehack.h
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[models] Move brush data into its own struct
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2021-02-01 19:31:11 +09:00 |
qfglsl.c
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Separate render and presentation initialization
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2019-07-09 01:00:47 +09:00 |
quakeforge.glsl
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Switch QF's quaterions from wxyz to xyzw.
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2018-10-12 14:33:55 +09:00 |
vid_common_glsl.c
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[util] Make developer flag names easier to manage
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2021-03-29 22:38:47 +09:00 |