mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 12:52:46 +00:00
a372efee5c
Now all 4 slots of the crosshair table are used :) Also, fix the offset for pic based crosshairs in glsl, and use just one func for them.
105 lines
3.2 KiB
C
105 lines
3.2 KiB
C
/*
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crosshair.c
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Crosshair static data.
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <stdlib.h>
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#include "QF/qtypes.h"
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#include "QF/wadfile.h"
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#include "r_internal.h"
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// NOTE: this array is INCORRECT for direct uploading in GL
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// but is optimal for SW
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byte crosshair_data[CROSSHAIR_WIDTH * CROSSHAIR_HEIGHT * CROSSHAIR_COUNT] = {
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0xff, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff,
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0xfe, 0xff, 0xfe, 0xff, 0xfe, 0xff, 0xfe, 0xff,
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0xff, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0xff,
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0xff, 0xfe, 0xff, 0xff, 0xff, 0xfe, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xfe, 0xff, 0xff, 0xff, 0xfe, 0xff, 0xff,
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0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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//From FitzQuake
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255,255,255,255,255,255,255,255,
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255,255,255, 8, 9,255,255,255,
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255,255,255, 6, 8, 2,255,255,
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255, 6, 8, 8, 6, 8, 8,255,
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255,255, 2, 8, 8, 2, 2, 2,
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255,255,255, 7, 8, 2,255,255,
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255,255,255,255, 2, 2,255,255,
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255,255,255,255,255,255,255,255,
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0xff,0xff,0xfe,0xfe,0xfe,0xff,0xff,0xff,
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0xff,0xfe,0xff,0xff,0xff,0xfe,0xff,0xff,
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0xfe,0xff,0xff,0xff,0xff,0xff,0xfe,0xff,
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0xfe,0xff,0xff,0xfe,0xff,0xff,0xfe,0xff,
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0xfe,0xff,0xff,0xff,0xff,0xff,0xfe,0xff,
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0xff,0xfe,0xff,0xff,0xff,0xfe,0xff,0xff,
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0xff,0xff,0xfe,0xfe,0xfe,0xff,0xff,0xff,
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0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
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};
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qpic_t *
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Draw_CrosshairPic (void)
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{
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qpic_t *pic;
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byte *data;
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int i, j, x, y, ind;
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pic = malloc (field_offset (qpic_t, data[sizeof (crosshair_data)]));
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pic->width = CROSSHAIR_TILEX * CROSSHAIR_WIDTH;
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pic->height = CROSSHAIR_TILEY * CROSSHAIR_HEIGHT;
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// re-arrange the crosshair_data bytes so they're layed out properly for
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// subimaging
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data = crosshair_data;
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for (j = 0; j < CROSSHAIR_TILEY; j++) {
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for (i = 0; i < CROSSHAIR_TILEX; i++) {
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for (y = 0; y < CROSSHAIR_HEIGHT; y++) {
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for (x = 0; x < CROSSHAIR_WIDTH; x++) {
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ind = j * CROSSHAIR_HEIGHT + y;
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ind *= CROSSHAIR_WIDTH * CROSSHAIR_TILEX;
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ind += i * CROSSHAIR_WIDTH + x;
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pic->data[ind] = *data++;
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}
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}
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}
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}
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return pic;
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}
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