quakeforge/libs/video/renderer/glsl
Bill Currie 136bf882f6 [ui] Move font loading into new gui library
Font and text handling is very much part of user interface and at least
partially independent of rendering, but does fit it better with GUI than
genera UI (ie, both graphics and text mode), thus libQFgui as well as
libQFui are built in the ui directory.

The existing font related builtins have been moved into the ruamoko
client library.
2022-12-07 17:38:38 +09:00
..
glsl_alias.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
glsl_bsp.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
glsl_draw.c [ui] Move font loading into new gui library 2022-12-07 17:38:38 +09:00
glsl_fisheye.c [glsl] Fix some GLSL conformance issues 2022-11-03 16:42:49 +09:00
glsl_iqm.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
glsl_lightmap.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
glsl_main.c [glsl] Implement line graph drawing 2022-12-02 10:51:41 +09:00
glsl_particles.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
glsl_shader.c [glsl] Put #line after any #version lines in the chunks 2022-03-25 09:01:27 +09:00
glsl_sprite.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
glsl_textures.c [glsl] Implement font rendering 2022-12-06 01:18:01 +09:00
glsl_warp.c [glsl] Fix some GLSL conformance issues 2022-11-03 16:42:49 +09:00
qfglsl.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
quakeforge.glsl [glsl] Implement font rendering 2022-12-06 01:18:01 +09:00
vid_common_glsl.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00