quakeforge/libs
Bill Currie 134f9b0e9e Force pr_keys.c to get linked in.
Nothing in the main program currently uses Key_Progs_Init, so the object
file wasn't getting pulled into the link. However, it's quite necessary for
the client console plugin :/
2012-07-16 18:18:13 +09:00
..
audio Remove an unnecessary if. 2012-05-28 07:58:11 +09:00
client Make nq and qw use the new entity state struct. 2012-07-05 09:39:16 +09:00
console Move pr_keys.c from console to video/targets. 2012-07-15 07:39:50 +09:00
gamecode Force builtin function descriptors to have a name. 2012-07-13 10:22:25 +09:00
gib Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
image Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
models Don't attemt fullbright processing for an unavailable skin. 2012-07-05 10:30:41 +09:00
net Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
qw Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
ruamoko Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
util Add support for /*..*/ comments to idparse 2012-06-23 19:43:22 +09:00
video Force pr_keys.c to get linked in. 2012-07-16 18:18:13 +09:00
Makefile.am Move the colormod lookup table into a new lib. 2012-07-05 09:39:16 +09:00