mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 12:52:46 +00:00
9dcd2333d9
done and playerinfo is now written at the proper time, fixing the "lagged dlights" issue (as Spike puts it:). Hack to fix broken mvds removed as it should no longer be needed if everybody fixes their mvd servers :)
61 lines
1.5 KiB
C
61 lines
1.5 KiB
C
/*
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client.h
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Client definitions
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef _CL_PARSE_H
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#define _CL_PARSE_H
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#include "QF/qtypes.h"
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#define NET_TIMINGS 256
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#define NET_TIMINGSMASK 255
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struct skin_s;
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extern int packet_latency[NET_TIMINGS];
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extern int parsecountmod;
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extern double parsecounttime;
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extern int cl_playerindex;
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extern int cl_flagindex;
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extern int cl_spikeindex;
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extern int viewentity;
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extern int cl_h_playerindex;
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extern int cl_gib1index;
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extern int cl_gib2index;
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extern int cl_gib3index;
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int CL_CalcNet (void);
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void CL_ParseServerMessage (void);
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void CL_ParseClientdata (void);
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void CL_NewTranslation (int slot, struct skin_s *skin);
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qboolean CL_CheckOrDownloadFile (const char *filename);
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qboolean CL_IsUploading(void);
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void CL_NextUpload(void);
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void CL_StartUpload (byte *data, int size);
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void CL_StopUpload(void);
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#endif
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