mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-15 01:11:27 +00:00
12c84046f3
This is an extremely extensive patch as it hits every cvar, and every usage of the cvars. Cvars no longer store the value they control, instead, they use a cexpr value object to reference the value and specify the value's type (currently, a null type is used for strings). Non-string cvars are passed through cexpr, allowing expressions in the cvars' settings. Also, cvars have returned to an enhanced version of the original (id quake) registration scheme. As a minor benefit, relevant code having direct access to the cvar-controlled variables is probably a slight optimization as it removed a pointer dereference, and the variables can be located for data locality. The static cvar descriptors are made private as an additional safety layer, though there's nothing stopping external modification via Cvar_FindVar (which is needed for adding listeners). While not used yet (partly due to working out the design), cvars can have a validation function. Registering a cvar allows a primary listener (and its data) to be specified: it will always be called first when the cvar is modified. The combination of proper listeners and direct access to the controlled variable greatly simplifies the more complex cvar interactions as much less null checking is required, and there's no need for one cvar's callback to call another's. nq-x11 is known to work at least well enough for the demos. More testing will come.
738 lines
18 KiB
C
738 lines
18 KiB
C
/*
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gl_lightmap.c
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surface-related refresh code
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2000 Joseph Carter <knghtbrd@debian.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <math.h>
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#include <stdio.h>
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#include "QF/cvar.h"
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#include "QF/render.h"
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#include "QF/sys.h"
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#include "QF/scene/entity.h"
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#include "QF/GL/defines.h"
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#include "QF/GL/funcs.h"
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#include "QF/GL/qf_lightmap.h"
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#include "QF/GL/qf_rmain.h"
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#include "QF/GL/qf_rsurf.h"
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#include "QF/GL/qf_sky.h"
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#include "QF/GL/qf_textures.h"
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#include "QF/GL/qf_vid.h"
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#include "compat.h"
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#include "r_internal.h"
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static int dlightdivtable[8192];
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static int gl_internalformat; // 1 or 3
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static int lightmap_bytes; // 1, 3, or 4
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GLuint gl_lightmap_textures[MAX_LIGHTMAPS];
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// keep lightmap texture data in main memory so texsubimage can update properly
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// LordHavoc: changed to be allocated at runtime (typically lower memory usage)
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static byte *lightmaps[MAX_LIGHTMAPS];
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static unsigned int blocklights[34 * 34 * 3]; //FIXME make dynamic
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static int allocated[MAX_LIGHTMAPS][BLOCK_WIDTH];
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qboolean gl_lightmap_modified[MAX_LIGHTMAPS];
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instsurf_t *gl_lightmap_polys[MAX_LIGHTMAPS];
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glRect_t gl_lightmap_rectchange[MAX_LIGHTMAPS];
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static int lmshift = 7;
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void (*gl_R_BuildLightMap) (const transform_t *transform, mod_brush_t *brush,
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msurface_t *surf);
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void
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gl_lightmap_init (void)
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{
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int s;
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memset (&lightmaps, 0, sizeof (lightmaps));
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dlightdivtable[0] = 1048576 >> 7;
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for (s = 1; s < 8192; s++)
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dlightdivtable[s] = 1048576 / (s << 7);
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}
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static inline void
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R_AddDynamicLights_1 (const transform_t *transform, msurface_t *surf)
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{
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float dist;
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unsigned int maxdist, maxdist2, maxdist3;
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int smax, smax_bytes, tmax,
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grey, s, t;
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unsigned int lnum, td, i, j;
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unsigned int sdtable[18];
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unsigned int *bl;
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vec3_t impact, local;
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vec4f_t entorigin = { 0, 0, 0, 1 };
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smax = (surf->extents[0] >> 4) + 1;
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smax_bytes = smax * gl_internalformat;
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tmax = (surf->extents[1] >> 4) + 1;
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if (transform) {
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//FIXME give world entity a transform
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entorigin = Transform_GetWorldPosition (transform);
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}
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for (lnum = 0; lnum < r_maxdlights; lnum++) {
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if (!(surf->dlightbits[lnum / 32] & (1 << (lnum % 32))))
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continue; // not lit by this light
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VectorSubtract (r_dlights[lnum].origin, entorigin, local);
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dist = DotProduct (local, surf->plane->normal) - surf->plane->dist;
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VectorMultSub (r_dlights[lnum].origin, dist, surf->plane->normal,
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impact);
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i = DotProduct (impact, surf->texinfo->vecs[0]) +
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surf->texinfo->vecs[0][3] - surf->texturemins[0];
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// reduce calculations
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t = dist * dist;
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for (s = 0; s < smax; s++, i -= 16)
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sdtable[s] = i * i + t;
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i = DotProduct (impact, surf->texinfo->vecs[1]) +
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surf->texinfo->vecs[1][3] - surf->texturemins[1];
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// for comparisons to minimum acceptable light
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maxdist = (int) (r_dlights[lnum].radius * r_dlights[lnum].radius);
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// clamp radius to avoid exceeding 8192 entry division table
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if (maxdist > 1048576)
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maxdist = 1048576;
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maxdist3 = maxdist - t;
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// convert to 8.8 blocklights format
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grey = (r_dlights[lnum].color[0] + r_dlights[lnum].color[1] +
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r_dlights[lnum].color[2]) * maxdist / 3.0;
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bl = blocklights;
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for (t = 0; t < tmax; t++, i -= 16) {
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td = i * i;
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if (td < maxdist3) { // ensure part is visible on this line
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maxdist2 = maxdist - td;
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for (s = 0; s < smax; s++) {
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if (sdtable[s] < maxdist2) {
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j = dlightdivtable[(sdtable[s] + td) >> 7];
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*bl++ += (grey * j) >> 7;
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} else
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bl++;
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}
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} else
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bl += smax_bytes; // skip line
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}
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}
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}
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static inline void
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R_AddDynamicLights_3 (const transform_t *transform, msurface_t *surf)
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{
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float dist;
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unsigned int maxdist, maxdist2, maxdist3;
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int smax, smax_bytes, tmax,
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red, green, blue, s, t;
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unsigned int lnum, td, i, j;
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unsigned int sdtable[18];
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unsigned int *bl;
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vec3_t impact, local;
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vec4f_t entorigin = { 0, 0, 0, 1 };
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smax = (surf->extents[0] >> 4) + 1;
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smax_bytes = smax * gl_internalformat;
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tmax = (surf->extents[1] >> 4) + 1;
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if (transform) {
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entorigin = Transform_GetWorldPosition (transform);
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}
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for (lnum = 0; lnum < r_maxdlights; lnum++) {
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if (!(surf->dlightbits[lnum / 32] & (1 << (lnum % 32))))
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continue; // not lit by this light
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VectorSubtract (r_dlights[lnum].origin, entorigin, local);
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dist = DotProduct (local, surf->plane->normal) - surf->plane->dist;
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VectorMultSub (r_dlights[lnum].origin, dist, surf->plane->normal,
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impact);
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i = DotProduct (impact, surf->texinfo->vecs[0]) +
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surf->texinfo->vecs[0][3] - surf->texturemins[0];
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// reduce calculations
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t = dist * dist;
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for (s = 0; s < smax; s++, i -= 16)
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sdtable[s] = i * i + t;
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i = DotProduct (impact, surf->texinfo->vecs[1]) +
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surf->texinfo->vecs[1][3] - surf->texturemins[1];
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// for comparisons to minimum acceptable light
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maxdist = (int) (r_dlights[lnum].radius * r_dlights[lnum].radius);
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// clamp radius to avoid exceeding 8192 entry division table
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if (maxdist > 1048576)
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maxdist = 1048576;
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maxdist3 = maxdist - t;
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// convert to 8.8 blocklights format
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red = r_dlights[lnum].color[0] * maxdist;
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green = r_dlights[lnum].color[1] * maxdist;
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blue = r_dlights[lnum].color[2] * maxdist;
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bl = blocklights;
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for (t = 0; t < tmax; t++, i -= 16) {
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td = i * i;
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if (td < maxdist3) { // ensure part is visible on this line
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maxdist2 = maxdist - td;
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for (s = 0; s < smax; s++) {
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if (sdtable[s] < maxdist2) {
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j = dlightdivtable[(sdtable[s] + td) >> 7];
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*bl++ += (red * j) >> 7;
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*bl++ += (green * j) >> 7;
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*bl++ += (blue * j) >> 7;
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} else
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bl += 3;
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}
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} else
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bl += smax_bytes; // skip line
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}
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}
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}
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static void
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R_BuildLightMap_1 (const transform_t *transform, mod_brush_t *brush,
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msurface_t *surf)
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{
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byte *dest;
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int maps, size, stride, smax, tmax, i, j;
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unsigned int scale;
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unsigned int *bl;
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surf->cached_dlight = (surf->dlightframe == r_framecount);
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smax = (surf->extents[0] >> 4) + 1;
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tmax = (surf->extents[1] >> 4) + 1;
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size = smax * tmax * gl_internalformat;
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// set to full bright if no light data
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if (!brush->lightdata) {
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memset (&blocklights[0], 0xff, size * sizeof(int));
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goto store;
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}
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// clear to no light
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memset (&blocklights[0], 0, size * sizeof(int));
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// add all the lightmaps
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if (surf->samples) {
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byte *lightmap;
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lightmap = surf->samples;
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for (maps = 0; maps < MAXLIGHTMAPS && surf->styles[maps] != 255;
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maps++) {
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scale = d_lightstylevalue[surf->styles[maps]];
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surf->cached_light[maps] = scale; // 8.8 fraction
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bl = blocklights;
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for (i = 0; i < size; i++) {
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*bl++ += *lightmap++ * scale;
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}
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}
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}
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// add all the dynamic lights
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if (surf->dlightframe == r_framecount)
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R_AddDynamicLights_1 (transform, surf);
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store:
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// bound and shift
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// Also, invert because we're using a diff blendfunc now
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stride = (BLOCK_WIDTH - smax) * lightmap_bytes;
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bl = blocklights;
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dest = lightmaps[surf->lightmaptexturenum]
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+ (surf->light_t * BLOCK_WIDTH + surf->light_s) * lightmap_bytes;
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for (i = 0; i < tmax; i++, dest += stride) {
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for (j = smax; j; j--) {
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*dest++ = min (*bl >> lmshift, 255);
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bl++;
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}
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}
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}
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static void
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R_BuildLightMap_3 (const transform_t *transform, mod_brush_t *brush,
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msurface_t *surf)
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{
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byte *dest;
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int maps, size, stride, smax, tmax, i, j;
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unsigned int scale;
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unsigned int *bl;
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surf->cached_dlight = (surf->dlightframe == r_framecount);
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smax = (surf->extents[0] >> 4) + 1;
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tmax = (surf->extents[1] >> 4) + 1;
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size = smax * tmax * gl_internalformat;
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// set to full bright if no light data
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if (!brush->lightdata) {
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memset (&blocklights[0], 0xff, size * sizeof(int));
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goto store;
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}
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// clear to no light
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memset (&blocklights[0], 0, size * sizeof(int));
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// add all the lightmaps
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if (surf->samples) {
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byte *lightmap;
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lightmap = surf->samples;
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for (maps = 0; maps < MAXLIGHTMAPS && surf->styles[maps] != 255;
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maps++) {
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scale = d_lightstylevalue[surf->styles[maps]];
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surf->cached_light[maps] = scale; // 8.8 fraction
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bl = blocklights;
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for (i = 0; i < smax * tmax; i++) {
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*bl++ += *lightmap++ * scale;
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*bl++ += *lightmap++ * scale;
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*bl++ += *lightmap++ * scale;
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}
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}
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}
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// add all the dynamic lights
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if (surf->dlightframe == r_framecount)
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R_AddDynamicLights_3 (transform, surf);
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store:
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// bound and shift
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// and invert too
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stride = (BLOCK_WIDTH - smax) * lightmap_bytes;
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bl = blocklights;
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dest = lightmaps[surf->lightmaptexturenum]
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+ (surf->light_t * BLOCK_WIDTH + surf->light_s) * lightmap_bytes;
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for (i = 0; i < tmax; i++, dest += stride) {
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for (j = 0; j < smax; j++) {
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*dest++ = min (*bl >> lmshift, 255);
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bl++;
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*dest++ = min (*bl >> lmshift, 255);
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bl++;
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*dest++ = min (*bl >> lmshift, 255);
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bl++;
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}
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}
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}
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static void
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R_BuildLightMap_4 (const transform_t *transform, mod_brush_t *brush,
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msurface_t *surf)
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{
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byte *dest;
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int maps, size, smax, tmax, i, j, stride;
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unsigned int scale;
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unsigned int *bl;
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surf->cached_dlight = (surf->dlightframe == r_framecount);
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smax = (surf->extents[0] >> 4) + 1;
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tmax = (surf->extents[1] >> 4) + 1;
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size = smax * tmax * gl_internalformat;
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// set to full bright if no light data
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if (!brush->lightdata) {
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memset (&blocklights[0], 0xff, size * sizeof(int));
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goto store;
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}
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// clear to no light
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memset (&blocklights[0], 0, size * sizeof(int));
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// add all the lightmaps
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if (surf->samples) {
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byte *lightmap;
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lightmap = surf->samples;
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for (maps = 0; maps < MAXLIGHTMAPS && surf->styles[maps] != 255;
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maps++) {
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scale = d_lightstylevalue[surf->styles[maps]];
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surf->cached_light[maps] = scale; // 8.8 fraction
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bl = blocklights;
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for (i = 0; i < smax * tmax; i++) {
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*bl++ += *lightmap++ * scale;
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*bl++ += *lightmap++ * scale;
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*bl++ += *lightmap++ * scale;
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}
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}
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}
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// add all the dynamic lights
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if (surf->dlightframe == r_framecount)
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R_AddDynamicLights_3 (transform, surf);
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store:
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// bound and shift
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// and invert too
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stride = (BLOCK_WIDTH - smax) * lightmap_bytes;
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bl = blocklights;
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dest = lightmaps[surf->lightmaptexturenum]
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+ (surf->light_t * BLOCK_WIDTH + surf->light_s) * lightmap_bytes;
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for (i = 0; i < tmax; i++, dest += stride) {
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for (j = 0; j < smax; j++) {
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*dest++ = min (*bl >> lmshift, 255);
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bl++;
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*dest++ = min (*bl >> lmshift, 255);
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bl++;
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*dest++ = min (*bl >> lmshift, 255);
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bl++;
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*dest++ = 255;
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}
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}
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}
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|
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// BRUSH MODELS ===============================================================
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static inline void
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do_subimage_2 (int i)
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{
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byte *block, *lm, *b;
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int stride, width;
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glRect_t *rect = &gl_lightmap_rectchange[i];
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width = rect->w * lightmap_bytes;
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stride = BLOCK_WIDTH * lightmap_bytes;
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b = block = Hunk_TempAlloc (0, rect->h * width);
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lm = lightmaps[i] + (rect->t * BLOCK_WIDTH + rect->l) * lightmap_bytes;
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for (i = rect->h; i > 0; i--) {
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memcpy (b, lm, width);
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b += width;
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lm += stride;
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}
|
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qfglTexSubImage2D (GL_TEXTURE_2D, 0, rect->l, rect->t, rect->w, rect->h,
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gl_lightmap_format, GL_UNSIGNED_BYTE, block);
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}
|
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|
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static void
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GL_UploadLightmap (int i)
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{
|
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switch (gl_lightmap_subimage) {
|
|
case 2:
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do_subimage_2 (i);
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break;
|
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case 1:
|
|
qfglTexSubImage2D (GL_TEXTURE_2D, 0, 0, gl_lightmap_rectchange[i].t,
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BLOCK_WIDTH, gl_lightmap_rectchange[i].h,
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gl_lightmap_format, GL_UNSIGNED_BYTE,
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|
lightmaps[i] + (gl_lightmap_rectchange[i].t *
|
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BLOCK_WIDTH) * lightmap_bytes);
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break;
|
|
default:
|
|
case 0:
|
|
qfglTexImage2D (GL_TEXTURE_2D, 0, gl_internalformat, BLOCK_WIDTH,
|
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BLOCK_HEIGHT, 0, gl_lightmap_format, GL_UNSIGNED_BYTE,
|
|
lightmaps[i]);
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break;
|
|
}
|
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}
|
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|
|
void
|
|
gl_R_CalcLightmaps (void)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < MAX_LIGHTMAPS; i++) {
|
|
if (!gl_lightmap_polys[i])
|
|
continue;
|
|
if (gl_lightmap_modified[i]) {
|
|
qfglBindTexture (GL_TEXTURE_2D, gl_lightmap_textures[i]);
|
|
GL_UploadLightmap (i);
|
|
gl_lightmap_modified[i] = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
gl_R_BlendLightmaps (void)
|
|
{
|
|
float *v;
|
|
int i, j;
|
|
instsurf_t *sc;
|
|
glpoly_t *p;
|
|
|
|
qfglDepthMask (GL_FALSE); // don't bother writing Z
|
|
qfglBlendFunc (lm_src_blend, lm_dest_blend);
|
|
|
|
for (i = 0; i < MAX_LIGHTMAPS; i++) {
|
|
for (sc = gl_lightmap_polys[i]; sc; sc = sc->lm_chain) {
|
|
qfglBindTexture (GL_TEXTURE_2D, gl_lightmap_textures[i]);
|
|
if (sc->transform) {
|
|
qfglPushMatrix ();
|
|
qfglLoadMatrixf (sc->transform);
|
|
}
|
|
for (p = sc->surface->polys; p; p = p->next) {
|
|
qfglBegin (GL_POLYGON);
|
|
v = p->verts[0];
|
|
for (j = 0; j < p->numverts; j++, v += VERTEXSIZE) {
|
|
qfglTexCoord2fv (&v[5]);
|
|
qfglVertex3fv (v);
|
|
}
|
|
qfglEnd ();
|
|
}
|
|
if (sc->transform)
|
|
qfglPopMatrix ();
|
|
}
|
|
}
|
|
|
|
// Return to normal blending --KB
|
|
qfglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
qfglDepthMask (GL_TRUE); // back to normal Z buffering
|
|
}
|
|
|
|
void
|
|
gl_overbright_f (void *data, const cvar_t *cvar)
|
|
{
|
|
int num;
|
|
mod_brush_t *brush;
|
|
|
|
if (!cvar)
|
|
return;
|
|
|
|
if (gl_overbright) {
|
|
if (!gl_combine_capable && gl_mtex_capable) {
|
|
Sys_Printf ("Warning: gl_overbright has no effect with "
|
|
"gl_multitexture enabled if you don't have "
|
|
"GL_COMBINE support in your driver.\n");
|
|
lm_src_blend = GL_ZERO;
|
|
lm_dest_blend = GL_SRC_COLOR;
|
|
lmshift = 7;
|
|
gl_rgb_scale = 1.0;
|
|
} else {
|
|
lm_src_blend = GL_DST_COLOR;
|
|
lm_dest_blend = GL_SRC_COLOR;
|
|
|
|
switch (gl_overbright) {
|
|
case 2:
|
|
lmshift = 9;
|
|
gl_rgb_scale = 4.0;
|
|
break;
|
|
case 1:
|
|
lmshift = 8;
|
|
gl_rgb_scale = 2.0;
|
|
break;
|
|
default:
|
|
lmshift = 7;
|
|
gl_rgb_scale = 1.0;
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
lm_src_blend = GL_ZERO;
|
|
lm_dest_blend = GL_SRC_COLOR;
|
|
lmshift = 7;
|
|
gl_rgb_scale = 1.0;
|
|
}
|
|
|
|
if (!gl_R_BuildLightMap)
|
|
return;
|
|
|
|
brush = &r_refdef.worldmodel->brush;
|
|
|
|
for (unsigned i = 0; i < brush->numsurfaces; i++) {
|
|
msurface_t *surf = brush->surfaces + i;
|
|
if (surf->flags & (SURF_DRAWTURB | SURF_DRAWSKY))
|
|
continue;
|
|
|
|
num = surf->lightmaptexturenum;
|
|
gl_lightmap_modified[num] = true;
|
|
gl_lightmap_rectchange[num].l = 0;
|
|
gl_lightmap_rectchange[num].t = 0;
|
|
gl_lightmap_rectchange[num].w = BLOCK_WIDTH;
|
|
gl_lightmap_rectchange[num].h = BLOCK_HEIGHT;
|
|
|
|
gl_R_BuildLightMap (0, brush, surf);
|
|
}
|
|
}
|
|
|
|
// LIGHTMAP ALLOCATION ========================================================
|
|
|
|
// returns a texture number and the position inside it
|
|
static int
|
|
AllocBlock (int w, int h, int *x, int *y)
|
|
{
|
|
int best, best2, texnum, i, j;
|
|
|
|
for (texnum = 0; texnum < MAX_LIGHTMAPS; texnum++) {
|
|
best = BLOCK_HEIGHT;
|
|
|
|
for (i = 0; i < BLOCK_WIDTH - w; i++) {
|
|
best2 = 0;
|
|
|
|
for (j = 0; j < w; j++) {
|
|
if (allocated[texnum][i + j] >= best)
|
|
break;
|
|
if (allocated[texnum][i + j] > best2)
|
|
best2 = allocated[texnum][i + j];
|
|
}
|
|
if (j == w) {
|
|
// this is a valid spot
|
|
*x = i;
|
|
*y = best = best2;
|
|
}
|
|
}
|
|
|
|
if (best + h > BLOCK_HEIGHT)
|
|
continue;
|
|
|
|
// LordHavoc: allocate lightmaps only as needed
|
|
if (!lightmaps[texnum])
|
|
lightmaps[texnum] = calloc (BLOCK_WIDTH * BLOCK_HEIGHT,
|
|
lightmap_bytes);
|
|
for (i = 0; i < w; i++)
|
|
allocated[texnum][*x + i] = best + h;
|
|
|
|
return texnum;
|
|
}
|
|
|
|
Sys_Error ("AllocBlock: full");
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
GL_CreateSurfaceLightmap (mod_brush_t *brush, msurface_t *surf)
|
|
{
|
|
int smax, tmax;
|
|
|
|
if (surf->flags & (SURF_DRAWSKY | SURF_DRAWTURB))
|
|
return;
|
|
|
|
smax = (surf->extents[0] >> 4) + 1;
|
|
tmax = (surf->extents[1] >> 4) + 1;
|
|
|
|
surf->lightmaptexturenum =
|
|
AllocBlock (smax, tmax, &surf->light_s, &surf->light_t);
|
|
gl_R_BuildLightMap (0, brush, surf);
|
|
}
|
|
|
|
/*
|
|
GL_BuildLightmaps
|
|
|
|
Builds the lightmap texture with all the surfaces from all brush models
|
|
*/
|
|
void
|
|
GL_BuildLightmaps (model_t **models, int num_models)
|
|
{
|
|
model_t *m;
|
|
mod_brush_t *brush;
|
|
|
|
memset (allocated, 0, sizeof (allocated));
|
|
|
|
r_framecount = 1; // no dlightcache
|
|
|
|
if (!gl_lightmap_textures[0]) {
|
|
qfglGenTextures (MAX_LIGHTMAPS, gl_lightmap_textures);
|
|
}
|
|
|
|
switch (r_lightmap_components) {
|
|
case 1:
|
|
gl_internalformat = 1;
|
|
gl_lightmap_format = GL_LUMINANCE;
|
|
lightmap_bytes = 1;
|
|
gl_R_BuildLightMap = R_BuildLightMap_1;
|
|
break;
|
|
case 3:
|
|
gl_internalformat = 3;
|
|
if (gl_use_bgra)
|
|
gl_lightmap_format = GL_BGR;
|
|
else
|
|
gl_lightmap_format = GL_RGB;
|
|
lightmap_bytes = 3;
|
|
gl_R_BuildLightMap = R_BuildLightMap_3;
|
|
break;
|
|
case 4:
|
|
default:
|
|
gl_internalformat = 3;
|
|
if (gl_use_bgra)
|
|
gl_lightmap_format = GL_BGRA;
|
|
else
|
|
gl_lightmap_format = GL_RGBA;
|
|
lightmap_bytes = 4;
|
|
gl_R_BuildLightMap = R_BuildLightMap_4;
|
|
break;
|
|
}
|
|
|
|
for (int j = 1; j < num_models; j++) {
|
|
m = models[j];
|
|
if (!m)
|
|
break;
|
|
if (m->path[0] == '*' || m->type != mod_brush) {
|
|
// sub model surfaces are processed as part of the main model
|
|
continue;
|
|
}
|
|
brush = &m->brush;
|
|
gl_currentmodel = m;
|
|
// non-bsp models don't have surfaces.
|
|
for (unsigned i = 0; i < brush->numsurfaces; i++) {
|
|
if (brush->surfaces[i].flags & (SURF_DRAWTURB | SURF_DRAWSKY))
|
|
continue;
|
|
GL_CreateSurfaceLightmap (brush, brush->surfaces + i);
|
|
GL_BuildSurfaceDisplayList (brush, brush->surfaces + i);
|
|
}
|
|
}
|
|
|
|
// upload all lightmaps that were filled
|
|
for (int i = 0; i < MAX_LIGHTMAPS; i++) {
|
|
if (!allocated[i][0])
|
|
break; // no more used
|
|
gl_lightmap_modified[i] = false;
|
|
gl_lightmap_rectchange[i].l = BLOCK_WIDTH;
|
|
gl_lightmap_rectchange[i].t = BLOCK_HEIGHT;
|
|
gl_lightmap_rectchange[i].w = 0;
|
|
gl_lightmap_rectchange[i].h = 0;
|
|
qfglBindTexture (GL_TEXTURE_2D, gl_lightmap_textures[i]);
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
if (gl_Anisotropy)
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
|
gl_aniso);
|
|
qfglTexImage2D (GL_TEXTURE_2D, 0, lightmap_bytes, BLOCK_WIDTH,
|
|
BLOCK_HEIGHT, 0, gl_lightmap_format,
|
|
GL_UNSIGNED_BYTE, lightmaps[i]);
|
|
}
|
|
}
|