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https://git.code.sf.net/p/quake/quakeforge
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The biggest part of the speedup is reading from blender's image only once (it seems that every read does so from GL rather than memory: ouch). Also, cache the results for each color. |
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.. | ||
__init__.py | ||
export_mdl.py | ||
import_mdl.py | ||
mdl.py | ||
quakepal.py |