mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-02-18 09:51:40 +00:00
For now, OpenGL and Vulkan renderers are broken as I focused on getting the software renderer working (which was quite tricky to get right). This fixes a couple of issues: the segfault when warping the screen (due to the scene rendering move invalidating the warp buffer), and warp always having 320x200 resolution. There's still the problem of the effect being too subtle at high resolution, but that's just a matter of updating the tables and tweaking the code in D_WarpScreen. Another issue is the Draw functions should probably write directly to the main frame buffer or even one passed in as a parameter. This would remove the need for binding the main buffer at the beginning and end of the frame.
286 lines
6.6 KiB
C
286 lines
6.6 KiB
C
/*
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d_surf.c
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rasterization driver surface heap manager
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <stdlib.h>
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#include "QF/qargs.h"
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#include "QF/render.h"
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#include "QF/sys.h"
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#include "compat.h"
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#include "d_local.h"
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#include "r_internal.h"
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float surfscale;
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static int sc_size;
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surfcache_t *sc_rover;
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static surfcache_t *sc_base;
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#define GUARDSIZE 4
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void *
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D_SurfaceCacheAddress (void)
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{
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return sc_base;
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}
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int
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D_SurfaceCacheForRes (int width, int height)
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{
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int size, pix;
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if (COM_CheckParm ("-surfcachesize")) {
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size = atoi (com_argv[COM_CheckParm ("-surfcachesize") + 1]) * 1024;
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return size;
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}
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size = SURFCACHE_SIZE_AT_320X200;
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pix = width * height;
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if (pix > 64000)
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size += (pix - 64000) * 3;
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return size;
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}
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static void
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D_CheckCacheGuard (void)
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{
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byte *s;
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int i;
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s = (byte *) sc_base + sc_size;
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for (i = 0; i < GUARDSIZE; i++)
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if (s[i] != (byte) i)
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Sys_Error ("D_CheckCacheGuard: failed");
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}
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static void
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D_ClearCacheGuard (void)
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{
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byte *s;
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int i;
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s = (byte *) sc_base + sc_size;
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for (i = 0; i < GUARDSIZE; i++)
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s[i] = (byte) i;
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}
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void
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D_InitCaches (void *buffer, int size)
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{
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Sys_MaskPrintf (SYS_dev, "D_InitCaches: %ik surface cache\n", size/1024);
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sc_size = size - GUARDSIZE;
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sc_base = (surfcache_t *) buffer;
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sc_rover = sc_base;
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sc_base->next = NULL;
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sc_base->owner = NULL;
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sc_base->size = sc_size;
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D_ClearCacheGuard ();
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}
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void
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D_FlushCaches (void *data)
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{
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surfcache_t *c;
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if (!sc_base)
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return;
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for (c = sc_base; c; c = c->next) {
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if (c->owner)
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*c->owner = NULL;
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}
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sc_rover = sc_base;
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sc_base->next = NULL;
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sc_base->owner = NULL;
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sc_base->size = sc_size;
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}
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static surfcache_t *
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D_SCAlloc (int width, int size)
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{
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surfcache_t *new;
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qboolean wrapped_this_time;
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if ((width < 0) || (width > 512)) // FIXME shouldn't really have a max
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Sys_Error ("D_SCAlloc: bad cache width %d", width);
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if ((size <= 0) || (size > 0x40000)) // FIXME ditto
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Sys_Error ("D_SCAlloc: bad cache size %d", size);
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// This adds the offset of data[0] in the surfcache_t struct.
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size += field_offset (surfcache_t, data);
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#define SIZE_ALIGN (sizeof (surfcache_t *) - 1)
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size = (size + SIZE_ALIGN) & ~SIZE_ALIGN;
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#undef SIZE_ALIGN
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size = (size + 3) & ~3;
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if (size > sc_size)
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Sys_Error ("D_SCAlloc: %i > cache size", size);
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// if there is not size bytes after the rover, reset to the start
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wrapped_this_time = false;
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if (!sc_rover || (byte *) sc_rover - (byte *) sc_base > sc_size - size) {
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if (sc_rover) {
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wrapped_this_time = true;
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}
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sc_rover = sc_base;
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}
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// colect and free surfcache_t blocks until the rover block is large enough
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new = sc_rover;
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if (sc_rover->owner)
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*sc_rover->owner = NULL;
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while (new->size < size) {
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// free another
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sc_rover = sc_rover->next;
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if (!sc_rover)
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Sys_Error ("D_SCAlloc: hit the end of memory");
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if (sc_rover->owner)
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*sc_rover->owner = NULL;
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new->size += sc_rover->size;
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new->next = sc_rover->next;
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}
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// create a fragment out of any leftovers
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if (new->size - size > 256) {
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sc_rover = (surfcache_t *) ((byte *) new + size);
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sc_rover->size = new->size - size;
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sc_rover->next = new->next;
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sc_rover->width = 0;
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sc_rover->owner = NULL;
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new->next = sc_rover;
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new->size = size;
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} else
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sc_rover = new->next;
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new->width = width;
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// DEBUG
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if (width > 0)
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new->height = (size - sizeof (*new) + sizeof (new->data)) / width;
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new->owner = NULL; // should be set properly after return
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if (d_roverwrapped) {
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if (wrapped_this_time || (sc_rover >= d_initial_rover))
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r_cache_thrash = true;
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} else if (wrapped_this_time) {
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d_roverwrapped = true;
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}
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D_CheckCacheGuard (); // DEBUG
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return new;
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}
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#if 0
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static void
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D_SCDump (void)
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{
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surfcache_t *test;
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for (test = sc_base; test; test = test->next) {
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if (test == sc_rover)
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Sys_Printf ("ROVER:\n");
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Sys_Printf ("%p : %i bytes %i width\n", test, test->size,
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test->width);
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}
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}
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#endif
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surfcache_t *
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D_CacheSurface (entity_t *ent, msurface_t *surface, int miplevel)
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{
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surfcache_t *cache;
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// if the surface is animating or flashing, flush the cache
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r_drawsurf.texture = R_TextureAnimation (ent, surface);
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r_drawsurf.lightadj[0] = d_lightstylevalue[surface->styles[0]];
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r_drawsurf.lightadj[1] = d_lightstylevalue[surface->styles[1]];
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r_drawsurf.lightadj[2] = d_lightstylevalue[surface->styles[2]];
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r_drawsurf.lightadj[3] = d_lightstylevalue[surface->styles[3]];
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// see if the cache holds apropriate data
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cache = surface->cachespots[miplevel];
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if (cache && !cache->dlight && surface->dlightframe != r_framecount
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&& cache->texture == r_drawsurf.texture
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&& cache->lightadj[0] == r_drawsurf.lightadj[0]
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&& cache->lightadj[1] == r_drawsurf.lightadj[1]
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&& cache->lightadj[2] == r_drawsurf.lightadj[2]
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&& cache->lightadj[3] == r_drawsurf.lightadj[3])
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return cache;
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// determine shape of surface
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surfscale = 1.0 / (1 << miplevel);
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r_drawsurf.surfmip = miplevel;
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r_drawsurf.surfwidth = surface->extents[0] >> miplevel;
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r_drawsurf.rowbytes = r_drawsurf.surfwidth;
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r_drawsurf.surfheight = surface->extents[1] >> miplevel;
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// allocate memory if needed
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if (!cache) {
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// if a texture just animated, don't reallocate it
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cache = D_SCAlloc (r_drawsurf.surfwidth,
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r_drawsurf.surfwidth * r_drawsurf.surfheight);
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surface->cachespots[miplevel] = cache;
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cache->owner = &surface->cachespots[miplevel];
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cache->mipscale = surfscale;
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}
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if (surface->dlightframe == r_framecount)
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cache->dlight = 1;
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else
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cache->dlight = 0;
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r_drawsurf.surfdat = (byte *) cache->data;
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cache->texture = r_drawsurf.texture;
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cache->lightadj[0] = r_drawsurf.lightadj[0];
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cache->lightadj[1] = r_drawsurf.lightadj[1];
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cache->lightadj[2] = r_drawsurf.lightadj[2];
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cache->lightadj[3] = r_drawsurf.lightadj[3];
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// draw and light the surface texture
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r_drawsurf.surf = surface;
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c_surf++;
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R_DrawSurface (ent->transform);
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return surface->cachespots[miplevel];
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}
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