.. |
gl
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[gl] Implement screen warping for liquids
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2022-03-26 18:13:37 +09:00 |
glsl
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[renderer] Clean up viewport setting
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2022-03-26 10:27:16 +09:00 |
sw
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[renderer] Clean up post processing
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2022-03-26 00:42:43 +09:00 |
vulkan
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[renderer] Clean up viewport setting
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2022-03-26 10:27:16 +09:00 |
crosshair.c
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Add a new crosshair.
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2012-12-12 19:36:50 +09:00 |
font8x8.c
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[renderer] Add a default 8x8 font
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2021-01-08 14:37:52 +09:00 |
Makemodule.am
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[gl] Get fisheye working with frame buffers
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2022-03-26 12:51:31 +09:00 |
noisetextures.c
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Change pointer_t to unsigned and clean up the mess.
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2012-12-21 21:53:13 +09:00 |
r_alias.c
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[renderer] Remove currententity from non-sw renderers
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2021-07-22 16:15:14 +09:00 |
r_billboard.c
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[renderer] Clean up use of vup/vright/vpn
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2022-03-14 09:45:27 +09:00 |
r_bsp.c
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[renderer] Clean up r_bsp a little
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2022-03-17 13:09:20 +09:00 |
r_cvar.c
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[renderer] Clean up a lot of recalc_refdef use
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2022-03-19 00:56:30 +09:00 |
r_dyn_textures.c
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[image] Change tex_t data from array to pointer
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2021-01-25 00:54:41 +09:00 |
r_efrag.c
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[renderer] Move some functions from plugins to main lib
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2022-03-07 13:40:04 +09:00 |
r_ent.c
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[renderer] Move some functions from plugins to main lib
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2022-03-07 13:40:04 +09:00 |
r_fog.c
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[renderer] Fix some non-static linking issues
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2022-03-09 06:55:31 +09:00 |
r_graph.c
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[renderer] Fix non-static linking of graph code
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2022-03-17 10:51:29 +09:00 |
r_init.c
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[renderer] Merge the fog support code
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2022-03-08 02:28:19 +09:00 |
r_iqm.c
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[util] Make hunk (optionally) thread-safe
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2021-07-29 11:43:27 +09:00 |
r_light.c
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[mathlib] Remove frustum global
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2022-03-19 12:33:12 +09:00 |
r_main.c
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[renderer] Move to using dynamic frame buffers
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2022-03-24 12:56:29 +09:00 |
r_part.c
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[renderer] Move most of the scene rendering into r_screen
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2022-03-17 17:57:50 +09:00 |
r_progs.c
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[gamecode] Pass gcc's purity test again
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2022-02-14 19:30:50 +09:00 |
r_scrap.c
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[ui] Create library for UI support code
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2021-06-12 22:50:51 +09:00 |
r_screen.c
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[renderer] Clean up viewport setting
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2022-03-26 10:27:16 +09:00 |
r_sprite.c
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[renderer] Start merging sprite frame calculation
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2021-12-24 06:45:13 +09:00 |
vid_common.c
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[renderer] Remove player_entity field
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2022-03-19 09:46:53 +09:00 |
vid_render_gl.c
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[gl] Implement screen warping for liquids
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2022-03-26 18:13:37 +09:00 |
vid_render_glsl.c
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[gl] Get fisheye working with frame buffers
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2022-03-26 12:51:31 +09:00 |
vid_render_sw.c
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[renderer] Clean up post processing
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2022-03-26 00:42:43 +09:00 |
vid_render_vulkan.c
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[renderer] Clean up post processing
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2022-03-26 00:42:43 +09:00 |