quakeforge/libs/video
Bill Currie 12776e487a [gl] Implement screen warping for liquids
It's not the most efficient code (uses sin() directly), but at least it
works (and with about 75% cpu headroom at 72fps on my machine).
2022-03-26 18:13:37 +09:00
..
renderer [gl] Implement screen warping for liquids 2022-03-26 18:13:37 +09:00
targets [glsl] Implement screen warp when in liquids 2022-03-25 09:01:27 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00