quakeforge/include/QF/GL
Bill Currie 12776e487a [gl] Implement screen warping for liquids
It's not the most efficient code (uses sin() directly), but at least it
works (and with about 75% cpu headroom at 72fps on my machine).
2022-03-26 18:13:37 +09:00
..
ati.h
defines.h [gl] Get fisheye working with frame buffers 2022-03-26 12:51:31 +09:00
extensions.h
funcs.h
qf_alias.h
qf_draw.h
qf_explosions.h
qf_fisheye.h [gl] Get fisheye working with frame buffers 2022-03-26 12:51:31 +09:00
qf_funcs_list.h [gl] Get fisheye working with frame buffers 2022-03-26 12:51:31 +09:00
qf_iqm.h
qf_lightmap.h [renderer] Clean up r_bsp a little 2022-03-17 13:09:20 +09:00
qf_particles.h [renderer] Move most of the scene rendering into r_screen 2022-03-17 17:57:50 +09:00
qf_rlight.h
qf_rmain.h [gl] Remove the envmap command 2022-03-26 10:27:16 +09:00
qf_rsurf.h [gl] Implement screen warping for liquids 2022-03-26 18:13:37 +09:00
qf_sky.h [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
qf_sprite.h
qf_textures.h [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
qf_vid.h [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
types.h