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https://git.code.sf.net/p/quake/quakeforge
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1275067655
It turns out I had conflated frame buffers with frames and wound up making a minor mess when separating the number of frames the renderer could have in flight from the number of swap-chain images. This is the first step towards correcting that mistake. |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makemodule.am |