quakeforge/libs
Bill Currie 1275067655 [vulkan] Rename vulkan_framebuffer_t
It turns out I had conflated frame buffers with frames and wound up
making a minor mess when separating the number of frames the renderer
could have in flight from the number of swap-chain images. This is the
first step towards correcting that mistake.
2021-02-05 10:22:32 +09:00
..
audio [util] Ensure hunk allocs are cache alligned 2021-02-03 13:19:19 +09:00
client [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
console [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
gamecode [gamecode] Put strings and debug back in load funcs 2021-01-12 17:34:57 +09:00
gib [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
image [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
models [model] Move parent pointer out of leaf/node struct 2021-02-03 11:41:38 +09:00
net Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
qw [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
ruamoko [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
util [util] Auto-cast plist string items 2021-02-04 22:37:20 +09:00
video [vulkan] Rename vulkan_framebuffer_t 2021-02-05 10:22:32 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00