mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 12:52:46 +00:00
2eae2e5d74
One step in cleaning up vid_render_funcs.
172 lines
2.3 KiB
C
172 lines
2.3 KiB
C
/*
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sv_ded.c
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@description@
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/cdaudio.h"
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#include "QF/cvar.h"
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#include "QF/keys.h"
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#include "QF/plugin.h"
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#include "QF/screen.h"
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#include "QF/plugin/vid_render.h"
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#include "client/world.h"
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#include "nq/include/host.h"
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#include "nq/include/server.h"
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client_state_t cl;
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client_static_t cls;
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worldscene_t cl_world;
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cvar_t *cl_name;
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cvar_t *cl_writecfg;
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cvar_t *demo_speed;
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cvar_t *chase_active;
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int fps_count;
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int viewentity;
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vid_render_data_t *r_data;
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vid_render_funcs_t *r_funcs;
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void
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GIB_Key_Init (void)
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{
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}
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void
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CL_SetState (cactive_t state)
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{
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}
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void
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CL_UpdateScreen (double realtime)
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{
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}
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void
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CL_ClearMemory (void)
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{
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}
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void
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CL_Cmd_ForwardToServer (void)
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{
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}
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void
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CDAudio_Update (void)
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{
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}
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void
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CL_Disconnect (void)
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{
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}
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void
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CL_Disconnect_f (void)
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{
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}
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void
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CL_EstablishConnection (const char *host)
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{
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}
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void
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CL_Init (struct cbuf_s *cbuf)
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{
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}
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void
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CL_InitCvars (void)
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{
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}
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void
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CL_NextDemo (void)
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{
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}
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__attribute__((const)) int
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CL_ReadConfiguration (const char *cfg_name)
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{
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return 0;
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}
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__attribute__((const)) int
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CL_ReadFromServer (void)
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{
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return 0;
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}
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void
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CL_SendCmd (void)
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{
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}
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void
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CL_StopPlayback (void)
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{
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}
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void
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IN_ProcessEvents (void)
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{
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}
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void
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S_Update (struct transform_s *ere, const byte *ambient_sound_level)
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{
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}
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void
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S_BlockSound (void)
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{
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}
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void
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S_UnblockSound (void)
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{
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}
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plugin_t *console_client_PluginInfo (void);
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__attribute__((const)) plugin_t *
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console_client_PluginInfo (void)
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{
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return 0;
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}
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void
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R_DecayLights (double frametime)
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{
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}
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