..
glsl_alias.c
Remove some redundate statements.
2012-01-08 20:38:56 +09:00
glsl_bsp.c
Get world rendering mostly working.
2012-01-08 22:09:51 +09:00
glsl_draw.c
Fix some warnings.
2012-01-07 23:11:56 +09:00
glsl_lightmap.c
Fix some warnings.
2012-01-07 23:11:56 +09:00
glsl_main.c
Try, but fail, to render the world.
2012-01-08 20:39:36 +09:00
glsl_particles.c
Make a clean break heading for GLES compatibility.
2011-12-26 16:08:55 +09:00
glsl_screen.c
Add demo to "movie" conversion.
2012-01-05 19:19:37 +09:00
glsl_sprite.c
Get sprite interpolation working.
2012-01-04 18:31:35 +09:00
glsl_textures.c
Pre-invert subpic->size.
2012-01-08 17:44:28 +09:00
Makefile.am
Try, but fail, to render the world.
2012-01-08 20:39:36 +09:00
quake2d.frag
Add support for vertex colors.
2011-12-28 09:04:26 +09:00
quakebsp.frag
Try, but fail, to render the world.
2012-01-08 20:39:36 +09:00
quakebsp.vert
Try, but fail, to render the world.
2012-01-08 20:39:36 +09:00
quakeico.vert
Work around a bug in mesa.
2011-12-28 20:43:56 +09:00
quakemdl.frag
Scale the light level index correctly before colormap lookup.
2012-01-03 19:57:47 +09:00
quakemdl.vert
Rework the alias vertex shader and rendering code for lerping.
2012-01-04 14:35:34 +09:00
quakepnt.frag
Add my point shaders before I lose them.
2012-01-04 18:47:03 +09:00
quakepnt.vert
Add my point shaders before I lose them.
2012-01-04 18:47:03 +09:00
quakespr.frag
Make a start on getting sprites rendering.
2011-12-30 21:11:59 +09:00
quakespr.vert
Implement sprite rendering.
2011-12-31 14:39:33 +09:00
quaketxt.vert
Add support for vertex colors.
2011-12-28 09:04:26 +09:00