quakeforge/libs/video
Bill Currie 11e30583cf [vulkan] Switch to full screen triangle instead of quad
While I have trouble imagining it making that much performance
difference going from 4 verts to 3 for a whopping 2 polygons, or even
from 2 triangles to 1 for each poly, using only indices for the vertices
does remove a lot of code, and better yet, some memory and buffer
allocations... always a good thing.

That said, I guess freeing up a GPU thread for something else could make
a difference.
2022-04-01 19:50:41 +09:00
..
renderer [vulkan] Switch to full screen triangle instead of quad 2022-04-01 19:50:41 +09:00
targets [x11] Clear up some signed/unsigned ambiguity 2022-03-31 00:34:40 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00