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https://git.code.sf.net/p/quake/quakeforge
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While I have trouble imagining it making that much performance difference going from 4 verts to 3 for a whopping 2 polygons, or even from 2 triangles to 1 for each poly, using only indices for the vertices does remove a lot of code, and better yet, some memory and buffer allocations... always a good thing. That said, I guess freeing up a GPU thread for something else could make a difference. |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |