quakeforge/libs
Bill Currie 11e30583cf [vulkan] Switch to full screen triangle instead of quad
While I have trouble imagining it making that much performance
difference going from 4 verts to 3 for a whopping 2 polygons, or even
from 2 triangles to 1 for each poly, using only indices for the vertices
does remove a lot of code, and better yet, some memory and buffer
allocations... always a good thing.

That said, I guess freeing up a GPU thread for something else could make
a difference.
2022-04-01 19:50:41 +09:00
..
audio [sound] Use vec4f_t for api functions 2022-03-30 23:42:38 +09:00
client Clean up some enum sanity checks 2022-03-31 00:18:53 +09:00
console [console] Rewrite the download progress indicator 2022-03-31 02:57:38 +09:00
gamecode [gamecode] Clean up generated swizzle code 2022-04-01 02:14:05 +09:00
gib Fix some null pointer shenanigans 2022-03-31 00:25:22 +09:00
image [image] Make WritePNG take settings from tex_t 2022-04-01 01:01:53 +09:00
input Clean up some enum sanity checks 2022-03-31 00:18:53 +09:00
models [image] Make WritePNG take settings from tex_t 2022-04-01 01:01:53 +09:00
net [net] Fix some logic precedence errors 2022-03-31 00:31:15 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
scene [util] Force 32-bit windows malloc to be 16-byte aligned 2022-03-09 20:00:51 +09:00
ui [ui] Add two view manipulation functions 2021-07-10 17:57:59 +09:00
util [quakefs] Return QFile pointer from QFS_NextFile(name) 2022-03-31 17:27:04 +09:00
video [vulkan] Switch to full screen triangle instead of quad 2022-04-01 19:50:41 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00