quakeforge/include/QF/Vulkan
Bill Currie 11e30583cf [vulkan] Switch to full screen triangle instead of quad
While I have trouble imagining it making that much performance
difference going from 4 verts to 3 for a whopping 2 polygons, or even
from 2 triangles to 1 for each poly, using only indices for the vertices
does remove a lot of code, and better yet, some memory and buffer
allocations... always a good thing.

That said, I guess freeing up a GPU thread for something else could make
a difference.
2022-04-01 19:50:41 +09:00
..
barrier.h [vulkan] And a bunch of buffer barrier transitions 2021-12-24 06:45:13 +09:00
buffer.h [vulkan] Correct the semantics of QFV_NextOffset 2021-12-24 06:45:13 +09:00
capture.h [vulkan] Invalidate mapped capture image memory 2022-04-01 16:19:10 +09:00
command.h [vulkan] Split out the push constants helper 2021-12-24 06:45:13 +09:00
cvars.h [vulkan] Make the frames in flight configurable 2021-02-05 11:06:18 +09:00
debug.h [vulkan] Fix compiling on 32-bit systems 2021-07-06 11:54:12 +09:00
descriptor.h Sanitize descriptors 2020-02-18 21:18:03 +09:00
device.h [vulkan] Make device.h more include-order independent 2021-12-24 06:45:13 +09:00
draw.h [vulkan] Make a start on the 2D pipeline 2021-01-10 15:56:17 +09:00
funclist.h [vulkan] Invalidate mapped capture image memory 2022-04-01 16:19:10 +09:00
image.h [vulkan] Fix a function doc typo 2021-12-24 06:45:13 +09:00
instance.h [vulkan] Add a debug stack to the vulkan instance 2021-11-30 18:10:48 +09:00
memory.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
pipeline.h [vulkan] Destroy pipeline on shutdown 2021-01-05 23:54:22 +09:00
projection.h [renderer] Clean up FOV and viewport handling 2022-03-30 14:55:32 +09:00
qf_alias.h [vulkan] Abandon bindless rendering 2021-12-24 06:45:13 +09:00
qf_bsp.h [vulkan] Update the sky matrix 2022-02-18 13:29:41 +09:00
qf_compose.h [vulkan] Fix some mostly harmless typos 2021-12-24 06:45:13 +09:00
qf_draw.h [vulkan] Support multiple render passes 2021-12-24 06:45:12 +09:00
qf_lighting.h [vulkan] Fix some mostly harmless typos 2021-12-24 06:45:13 +09:00
qf_lightmap.h [renderer] Clean up most uses of currententity 2022-03-11 15:07:38 +09:00
qf_main.h [renderer] Move most of the scene rendering into r_screen 2022-03-17 17:57:50 +09:00
qf_matrices.h [renderer] Clean up FOV and viewport handling 2022-03-30 14:55:32 +09:00
qf_model.h [vulkan] Make a lot of progress for brush models 2021-01-20 01:28:54 +09:00
qf_particles.h [vulkan] Build particle buffers 2021-12-24 06:45:13 +09:00
qf_sprite.h [vulkan] Clean up a pile of C&P fluff 2021-12-24 06:45:13 +09:00
qf_texture.h [vulkan] Abandon bindless rendering 2021-12-24 06:45:13 +09:00
qf_vid.h [vulkan] Switch to full screen triangle instead of quad 2022-04-01 19:50:41 +09:00
renderpass.h [vulkan] Support multiple render passes 2021-12-24 06:45:12 +09:00
scrap.h [vulkan] Clean up a lot of unnecessary includes 2022-03-30 15:54:07 +09:00
shader.h [vulkan] Generate code for resource nodes 2021-01-05 14:15:35 +09:00
staging.h [vulkan] Name most resources 2021-01-31 19:58:55 +09:00
swapchain.h [vulkan] Implement screenshot 2021-03-24 19:20:53 +09:00