quakeforge/libs/video/renderer/glsl
Bill Currie 119e9766b9 [iqm] Use 32-bit indices for large models
That is, those with more than 65520 vertices. Not properly supported for
sw or gl, and glsl isn't rendering properly for some reason (renderdoc
does see the meshes, though, so maybe depth or winding issues).
2024-01-09 13:36:46 +09:00
..
glsl_alias.c [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
glsl_bsp.c [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
glsl_draw.c [vulkan] Support clipping rectangles via scissor 2023-12-22 18:17:09 +09:00
glsl_fisheye.c [glsl] Fix some GLSL conformance issues 2022-11-03 16:42:49 +09:00
glsl_iqm.c [iqm] Use 32-bit indices for large models 2024-01-09 13:36:46 +09:00
glsl_lightmap.c [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
glsl_main.c Clean up about 12000 allocations 2024-01-05 11:50:48 +09:00
glsl_particles.c [glsl] Separate out the trails implementation 2023-10-03 13:49:25 +09:00
glsl_shader.c [glsl] Remove a debug print 2023-11-23 13:58:44 +09:00
glsl_sprite.c [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
glsl_textures.c [glsl] Be more null-safe for free/destroy functions 2023-03-06 18:21:13 +09:00
glsl_trails.c [renderer] Get trails rendering again 2023-11-23 13:58:44 +09:00
glsl_warp.c [glsl] Fix some GLSL conformance issues 2022-11-03 16:42:49 +09:00
qfglsl.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
quakeforge.glsl [renderer] Get trails looking vaguely acceptable 2023-11-23 13:58:44 +09:00
sgustavson.glsl Remove the version controls. 2014-01-31 11:59:07 +09:00
vid_common_glsl.c Merge branch 'master' into wip-trails 2023-07-12 21:12:01 +09:00