quakeforge/libs/video/renderer/vulkan/shader
Bill Currie 10a1b99a92 [vulkan] Implement lighting and compose passes
Lighting doesn't actually do lights yet, but it's producing pixels.
Translucent seems to be working (2d draw uses it), and compose seems to
be working.
2021-02-24 19:58:31 +09:00
..
alias.frag [vulkan] Move the shaders into their own directory 2021-02-10 17:43:11 +09:00
alias.vert [vulkan] Move the shaders into their own directory 2021-02-10 17:43:11 +09:00
alias_depth.vert [vulkan] Create shaders for alias deferred rendering 2021-02-17 13:35:19 +09:00
alias_gbuf.frag [vulkan] Create shaders for alias deferred rendering 2021-02-17 13:35:19 +09:00
bsp_depth.vert [vulkan] Convert bsp and draw to deferred 2021-02-19 11:14:54 +09:00
bsp_gbuf.frag [vulkan] Convert bsp and draw to deferred 2021-02-19 11:14:54 +09:00
bsp_gbuf.geom [vulkan] Convert bsp and draw to deferred 2021-02-19 11:14:54 +09:00
bsp_gbuf.vert [vulkan] Convert bsp and draw to deferred 2021-02-19 11:14:54 +09:00
bsp_sky.frag [vulkan] Fix up commands for deferred rendering 2021-02-23 15:43:02 +09:00
compose.frag [vulkan] Implement lighting and compose passes 2021-02-24 19:58:31 +09:00
lighting.frag [vulkan] Implement lighting and compose passes 2021-02-24 19:58:31 +09:00
passthrough.vert [vulkan] Move the shaders into their own directory 2021-02-10 17:43:11 +09:00
pushcolor.frag [vulkan] Move the shaders into their own directory 2021-02-10 17:43:11 +09:00
quakebsp.frag [vulkan] Move the shaders into their own directory 2021-02-10 17:43:11 +09:00
quakebsp.vert [vulkan] Move the shaders into their own directory 2021-02-10 17:43:11 +09:00
twod.frag [vulkan] Move the shaders into their own directory 2021-02-10 17:43:11 +09:00
twod.vert [vulkan] Move the shaders into their own directory 2021-02-10 17:43:11 +09:00