quakeforge/libs/gamecode
Bill Currie 0da127b822 [gamecode] Fix bad progs strings intialization
The merge with the improvements I made while hacking on csqc (still
undecided as to whether to continue that project) resulted in the size
of the progs string area getting mangled when no heap was allocated for
the progs due to a null zone pointer being used in some pointer
arithmetic. Fixes random(!!!) invalid string error in qfprogs.
2021-03-29 17:31:17 +09:00
..
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
pr_builtins.c Fix a pile of leaks and uninit errors 2021-03-21 19:56:17 +09:00
pr_debug.c [build] Add -Wformat-non-literal option 2021-03-29 17:27:06 +09:00
pr_edict.c Merge master into csqc-improvements 2021-03-25 22:01:31 +09:00
pr_exec.c Merge master into csqc-improvements 2021-03-25 22:01:31 +09:00
pr_load.c [gamecode] Fix bad progs strings intialization 2021-03-29 17:31:17 +09:00
pr_opcode.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_parse.c Merge master into csqc-improvements 2021-03-25 22:01:31 +09:00
pr_resolve.c [gamecode] Bail if PR_SearchDefs is given 0 defs 2020-03-16 14:24:48 +09:00
pr_resource.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_strings.c [build] Add -Wformat-non-literal option 2021-03-29 17:27:06 +09:00
pr_zone.c [ruamoko] Tag object memory with the class name 2020-03-31 16:43:10 +09:00