mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-11 05:11:16 +00:00
669771681a
Most of the guts of configure.ac have been moved to config.d and are then brought in by m4_include. This will make maintaining configure.ac much easier. Also drop use of PROGRAM and VERSION, using PACKAGE_NAME, PACKAGE_VERSION, and on occasion, PACKAGE_STRING instead, and clean out some old files we no longer need.
643 lines
15 KiB
C
643 lines
15 KiB
C
/*
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vid_wgl.c
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Win32 WGL vid component
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] =
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"$Id$";
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#include "winquake.h"
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#include "QF/cdaudio.h"
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#include "QF/cmd.h"
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/input.h"
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#include "QF/keys.h"
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#include "QF/qargs.h"
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#include "QF/qendian.h"
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#include "QF/quakefs.h"
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#include "QF/screen.h"
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#include "QF/sound.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/vid.h"
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#include "QF/GL/funcs.h"
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#include "QF/GL/qf_vid.h"
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#include "compat.h"
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#include "in_win.h"
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#include "r_cvar.h"
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#include "win32/resources/resource.h"
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#include "sbar.h"
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extern const char *gl_renderer;
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HWND mainwindow;
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qboolean win_canalttab = false;
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modestate_t modestate = MS_UNINIT;
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RECT window_rect;
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DEVMODE win_gdevmode;
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int window_center_x, window_center_y, window_x, window_y, window_width,
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window_height;
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static HGLRC (GLAPIENTRY *qf_wglCreateContext) (HDC);
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static BOOL (GLAPIENTRY *qf_wglDeleteContext) (HGLRC);
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static HGLRC (GLAPIENTRY *qf_wglGetCurrentContext) (void);
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static HDC (GLAPIENTRY *qf_wglGetCurrentDC) (void);
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static BOOL (GLAPIENTRY *qf_wglMakeCurrent) (HDC, HGLRC);
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#define MAX_MODE_LIST 30
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#define VID_ROW_SIZE 3
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#define WARP_WIDTH 320
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#define WARP_HEIGHT 200
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#define MAXWIDTH 10000
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#define MAXHEIGHT 10000
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#define BASEWIDTH 320
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#define BASEHEIGHT 200
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#define MODE_WINDOWED 0
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#define NO_MODE (MODE_WINDOWED - 1)
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#define MODE_FULLSCREEN_DEFAULT (MODE_WINDOWED + 1)
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static int windowed_mouse;
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static HICON hIcon;
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static RECT WindowRect;
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static DWORD WindowStyle;
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static qboolean fullsbardraw = true;
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static HDC maindc;
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static void GL_Init (void);
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static void * (WINAPI *glGetProcAddress) (const char *symbol) = NULL;
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void *
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QFGL_GetProcAddress (void *handle, const char *name)
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{
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void *glfunc = NULL;
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if (glGetProcAddress)
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glfunc = glGetProcAddress (name);
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if (!glfunc)
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glfunc = GetProcAddress (handle, name);
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return glfunc;
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}
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void *
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QFGL_LoadLibrary (void)
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{
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void *handle;
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if (!(handle = LoadLibrary (gl_driver->string)))
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Sys_Error ("Couldn't load OpenGL library %s!", gl_driver->string);
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glGetProcAddress = (void *(WINAPI *)(const char*)) GetProcAddress (handle, "wglGetProcAddress");
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return handle;
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}
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//====================================
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static void
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CenterWindow (HWND hWndCenter, int width, int height, BOOL lefttopjustify)
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{
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int CenterX, CenterY;
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CenterX = (GetSystemMetrics (SM_CXSCREEN) - width) / 2;
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CenterY = (GetSystemMetrics (SM_CYSCREEN) - height) / 2;
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if (CenterX > CenterY * 2)
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CenterX >>= 1; // dual screens
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CenterX = (CenterX < 0) ? 0 : CenterX;
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CenterY = (CenterY < 0) ? 0 : CenterY;
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SetWindowPos (hWndCenter, NULL, CenterX, CenterY, 0, 0,
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SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
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}
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static qboolean
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VID_SetWindowedMode ( void )
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{
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HDC hdc;
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int width, height;
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RECT rect;
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WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU |
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WS_MINIMIZEBOX | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
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rect = WindowRect;
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AdjustWindowRect (&rect, WindowStyle, FALSE);
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width = rect.right - rect.left;
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height = rect.bottom - rect.top;
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// Create the window
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mainwindow = CreateWindow ("QuakeForge", PROGRAM,
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WindowStyle, rect.left, rect.top, width, height,
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NULL, NULL, global_hInstance, NULL);
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if (!mainwindow)
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Sys_Error ("Couldn't create DIB window (%lx)", GetLastError ());
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// Center and show the window
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CenterWindow (mainwindow, WindowRect.right - WindowRect.left,
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WindowRect.bottom - WindowRect.top, false);
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ShowWindow (mainwindow, SW_SHOWDEFAULT);
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UpdateWindow (mainwindow);
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modestate = MS_WINDOWED;
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// because we have set the background brush for the window to NULL
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// (to avoid flickering when re-sizing the window on the desktop),
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// we clear the window to black when created, otherwise it will be
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// empty while Quake starts up.
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hdc = GetDC (mainwindow);
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PatBlt (hdc, 0, 0, WindowRect.right, WindowRect.bottom, BLACKNESS);
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ReleaseDC (mainwindow, hdc);
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vid.numpages = 2;
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if(hIcon) {
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SendMessage (mainwindow, WM_SETICON, (WPARAM) TRUE, (LPARAM) hIcon);
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SendMessage (mainwindow, WM_SETICON, (WPARAM) FALSE, (LPARAM) hIcon);
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}
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return true;
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}
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static qboolean
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VID_SetFullDIBMode ( void )
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{
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HDC hdc;
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int width, height;
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RECT rect;
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if (ChangeDisplaySettings (&win_gdevmode, CDS_FULLSCREEN)
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!= DISP_CHANGE_SUCCESSFUL)
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Sys_Error ("Couldn't set fullscreen DIB mode (%lx)", GetLastError());
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// FIXME: some drivers have broken FS popup window handling until I find a
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// way around it, or find some other cause for it this is a way to avoid it
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if (COM_CheckParm ("-brokenpopup"))
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WindowStyle = 0;
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else
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WindowStyle = WS_POPUP | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
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rect = WindowRect;
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AdjustWindowRect (&rect, WindowStyle, FALSE);
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width = rect.right - rect.left;
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height = rect.bottom - rect.top;
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// Create the DIB window
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mainwindow = CreateWindow ("QuakeForge", "GLQuakeWorld", WindowStyle,
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rect.left, rect.top, width, height, NULL, NULL,
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global_hInstance, NULL);
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if (!mainwindow)
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Sys_Error ("Couldn't create DIB window (%lx)",GetLastError());
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ShowWindow (mainwindow, SW_SHOWDEFAULT);
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UpdateWindow (mainwindow);
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// Because we have set the background brush for the window to NULL
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// (to avoid flickering when re-sizing the window on the desktop), we
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// clear the window to black when created, otherwise it will be empty
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// while Quake starts up.
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hdc = GetDC (mainwindow);
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PatBlt (hdc, 0, 0, WindowRect.right, WindowRect.bottom, BLACKNESS);
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ReleaseDC (mainwindow, hdc);
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vid.numpages = 2;
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// needed because we're not getting WM_MOVE messages fullscreen on NT
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window_x = 0;
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window_y = 0;
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if (hIcon) {
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SendMessage (mainwindow, WM_SETICON, (WPARAM) TRUE, (LPARAM) hIcon);
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SendMessage (mainwindow, WM_SETICON, (WPARAM) FALSE, (LPARAM) hIcon);
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}
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return true;
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}
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static int
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VID_SetMode (unsigned char *palette)
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{
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qboolean stat = 0;
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MSG msg;
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// so Con_Printfs don't mess us up by forcing vid and snd updates
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CDAudio_Pause ();
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WindowRect.top = WindowRect.left = 0;
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WindowRect.right = vid_width->int_val;
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WindowRect.bottom = vid_height->int_val;
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window_width = vid_width->int_val;
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window_height = vid_height->int_val;
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// Set either the fullscreen or windowed mode
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if (!vid_fullscreen->int_val) {
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if (in_grab->int_val && key_dest == key_game) {
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stat = VID_SetWindowedMode ();
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IN_ActivateMouse ();
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IN_HideMouse ();
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} else {
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IN_DeactivateMouse ();
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IN_ShowMouse ();
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stat = VID_SetWindowedMode ();
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}
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} else {
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stat = VID_SetFullDIBMode ();
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IN_ActivateMouse ();
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IN_HideMouse ();
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}
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VID_UpdateWindowStatus (window_x, window_y);
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CDAudio_Resume ();
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if (!stat) {
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Sys_Error ("Couldn't set video mode");
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}
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// Now we try to make sure we get the focus on the mode switch, because
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// sometimes in some systems we don't. We grab the foreground, then
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// finish setting up, pump all our messages, and sleep for a little while
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// to let messages finish bouncing around the system, then we put
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// ourselves at the top of the z order, then grab the foreground again,
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// Who knows if it helps, but it probably doesn't hurt
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SetForegroundWindow (mainwindow);
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VID_SetPalette (palette);
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while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE)) {
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TranslateMessage (&msg);
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DispatchMessage (&msg);
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}
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Sleep (100);
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SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0,
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SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW |
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SWP_NOCOPYBITS);
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SetForegroundWindow (mainwindow);
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// fix the leftover Alt from any Alt-Tab or the like that switched us away
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IN_ClearStates ();
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Sys_Printf ("Video mode %ix%i initialized.\n", vid_width->int_val,
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vid_height->int_val);
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VID_SetPalette (palette);
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vid.recalc_refdef = 1;
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return true;
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}
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void
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VID_UpdateWindowStatus (int w_x, int w_y)
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{
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window_rect.left = window_x = w_x;
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window_rect.top = window_y = w_y;
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window_rect.right = window_x + window_width;
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window_rect.bottom = window_y + window_height;
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window_center_x = (window_rect.left + window_rect.right) / 2;
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window_center_y = (window_rect.top + window_rect.bottom) / 2;
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IN_UpdateClipCursor ();
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}
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static void
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GL_Init (void)
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{
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GL_Init_Common ();
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if (strnicmp (gl_renderer, "PowerVR", 7) == 0)
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fullsbardraw = true;
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}
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void
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GL_EndRendering (void)
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{
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if (!scr_skipupdate) {
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qfglFinish ();
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SwapBuffers (maindc);
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}
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// handle the mouse state when windowed if that's changed
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if (!vid_fullscreen->int_val) {
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if (!in_grab->int_val) {
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if (windowed_mouse) {
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IN_DeactivateMouse ();
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IN_ShowMouse ();
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windowed_mouse = false;
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}
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} else {
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windowed_mouse = true;
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if (key_dest == key_game && !in_mouse_avail && ActiveApp) {
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IN_ActivateMouse ();
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IN_HideMouse ();
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} else if (in_mouse_avail && key_dest != key_game) {
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IN_DeactivateMouse ();
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IN_ShowMouse ();
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}
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}
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}
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if (fullsbardraw)
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Sbar_Changed ();
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}
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void
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VID_Shutdown (void)
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{
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HGLRC hRC;
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HDC hDC;
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int i, temp[8192];
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#ifdef SPLASH_SCREEN
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if(hwnd_dialog)
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DestroyWindow (hwnd_dialog);
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#endif
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if (vid.initialized) {
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win_canalttab = false;
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hRC = qf_wglGetCurrentContext ();
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hDC = qf_wglGetCurrentDC ();
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qf_wglMakeCurrent (NULL, NULL);
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// LordHavoc: free textures before closing (may help NVIDIA)
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for (i = 0; i < 8192; i++)
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temp[i] = i + 1;
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qfglDeleteTextures (8192, temp);
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if (hRC)
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qf_wglDeleteContext (hRC);
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if (hDC && mainwindow)
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ReleaseDC (mainwindow, hDC);
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if (vid_fullscreen->int_val)
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ChangeDisplaySettings (NULL, 0);
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if (maindc && mainwindow)
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ReleaseDC (mainwindow, maindc);
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AppActivate (false, false);
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}
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}
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//==========================================================================
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static BOOL
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bSetupPixelFormat (HDC hDC)
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{
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PIXELFORMATDESCRIPTOR pfd ;
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int pixelformat;
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memset (&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
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pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
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pfd.nVersion = 1;
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pfd.dwFlags = PFD_DOUBLEBUFFER | PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW;
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.cColorBits = win_gdevmode.dmBitsPerPel ;
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pfd.cDepthBits = 32;
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pfd.iLayerType = PFD_MAIN_PLANE;
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if ((pixelformat = ChoosePixelFormat (hDC, &pfd)) == 0) {
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MessageBox (NULL, "ChoosePixelFormat failed", "Error", MB_OK);
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return FALSE;
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}
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if (SetPixelFormat (hDC, pixelformat, &pfd) == FALSE) {
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MessageBox (NULL, "SetPixelFormat failed", "Error", MB_OK);
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return FALSE;
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}
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return TRUE;
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}
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void
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VID_Init (unsigned char *palette)
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{
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BOOL stat;
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WORD bpp, vid_mode;
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HDC hdc;
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HGLRC baseRC;
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DWORD lasterror;
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WNDCLASS wc;
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vid_fullscreen = Cvar_Get ("vid_fullscreen", "0", CVAR_ROM | CVAR_ARCHIVE,
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NULL, "Run WGL client at fullscreen");
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GLF_Init ();
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qf_wglCreateContext = QFGL_ProcAddress (libgl_handle, "wglCreateContext",
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true);
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qf_wglDeleteContext = QFGL_ProcAddress (libgl_handle, "wglDeleteContext",
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true);
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qf_wglGetCurrentContext = QFGL_ProcAddress (libgl_handle,
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"wglGetCurrentContext", true);
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qf_wglGetCurrentDC = QFGL_ProcAddress (libgl_handle, "wglGetCurrentDC",
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true);
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qf_wglMakeCurrent = QFGL_ProcAddress (libgl_handle, "wglMakeCurrent",
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true);
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memset (&win_gdevmode, 0, sizeof (win_gdevmode));
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hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON1));
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// Register the frame class
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wc.style = 0;
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wc.lpfnWndProc = (WNDPROC) MainWndProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = global_hInstance;
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wc.hIcon = 0;
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wc.hCursor = LoadCursor (NULL, IDC_ARROW);
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wc.hbrBackground = NULL;
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wc.lpszMenuName = 0;
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wc.lpszClassName = "QuakeForge";
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if (!RegisterClass (&wc))
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Sys_Error ("Couldn't register window class (%lx)", GetLastError ());
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VID_GetWindowSize (640, 480);
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if (!vid_fullscreen->int_val) {
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hdc = GetDC (NULL);
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if (GetDeviceCaps (hdc, RASTERCAPS) & RC_PALETTE) {
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Sys_Error ("Can't run in non-RGB mode");
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}
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ReleaseDC (NULL, hdc);
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} else {
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if (COM_CheckParm ("-bpp")) {
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bpp = atoi (com_argv[COM_CheckParm ("-bpp") + 1]);
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} else {
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bpp = 16;
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}
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vid_mode = 0;
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do {
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stat = EnumDisplaySettings (NULL, vid_mode, &win_gdevmode);
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if ((win_gdevmode.dmBitsPerPel == bpp)
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&& (win_gdevmode.dmPelsWidth == vid.width)
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&& (win_gdevmode.dmPelsHeight == vid.height)) {
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win_gdevmode.dmFields = (DM_BITSPERPEL | DM_PELSWIDTH
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| DM_PELSHEIGHT);
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if (ChangeDisplaySettings (&win_gdevmode,
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CDS_TEST | CDS_FULLSCREEN)
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== DISP_CHANGE_SUCCESSFUL) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
vid_mode++;
|
|
} while (stat);
|
|
if (!stat)
|
|
Sys_Error ("Couldn't get requested resolution (%i, %i, %i)",
|
|
vid_width->int_val, vid_height->int_val, bpp);
|
|
}
|
|
|
|
vid.maxwarpwidth = WARP_WIDTH;
|
|
vid.maxwarpheight = WARP_HEIGHT;
|
|
vid.colormap8 = vid_colormap;
|
|
vid.fullbright = 256 - LittleLong (*((int *) vid.colormap8 + 2048));
|
|
|
|
Con_CheckResize ();
|
|
|
|
#ifdef SPLASH_SCREEN
|
|
if(hwnd_dialog)
|
|
DestroyWindow (hwnd_dialog);
|
|
#endif
|
|
|
|
VID_SetMode (palette);
|
|
|
|
maindc = GetDC (mainwindow);
|
|
bSetupPixelFormat (maindc);
|
|
|
|
baseRC = qf_wglCreateContext (maindc);
|
|
if (!baseRC) {
|
|
lasterror=GetLastError();
|
|
if (maindc && mainwindow)
|
|
ReleaseDC (mainwindow, maindc);
|
|
Sys_Error ("Could not initialize GL (wglCreateContext failed).\n\n"
|
|
"Make sure you are in 65535 color mode, and try running "
|
|
"with -window.\n"
|
|
"Error code: (%lx)", lasterror);
|
|
}
|
|
|
|
if (!qf_wglMakeCurrent (maindc, baseRC)) {
|
|
lasterror = GetLastError ();
|
|
if (baseRC)
|
|
qf_wglDeleteContext (baseRC);
|
|
if (maindc && mainwindow)
|
|
ReleaseDC (mainwindow, maindc);
|
|
Sys_Error ("wglMakeCurrent failed (%lx)", lasterror);
|
|
}
|
|
|
|
GL_Init ();
|
|
|
|
VID_InitGamma (palette);
|
|
VID_Init8bitPalette ();
|
|
VID_SetPalette (vid.palette);
|
|
|
|
vid.initialized = true;
|
|
|
|
win_canalttab = true;
|
|
|
|
if (COM_CheckParm ("-nofullsbar"))
|
|
fullsbardraw = false;
|
|
}
|
|
|
|
void
|
|
VID_Init_Cvars ()
|
|
{
|
|
}
|
|
|
|
void
|
|
VID_SetCaption (const char *text)
|
|
{
|
|
if (text && *text) {
|
|
char *temp = strdup (text);
|
|
|
|
SetWindowText (mainwindow,
|
|
(LPSTR) va ("%s: %s", PACKAGE_STRING, temp));
|
|
free (temp);
|
|
} else {
|
|
SetWindowText (mainwindow, (LPSTR) va ("%s", PACKAGE_STRING));
|
|
}
|
|
}
|
|
|
|
//static WORD systemgammaramps[3][256];
|
|
static WORD currentgammaramps[3][256];
|
|
|
|
qboolean
|
|
VID_SetGamma (double gamma)
|
|
{
|
|
int i;
|
|
HDC hdc = GetDC (NULL);
|
|
|
|
for (i = 0; i < 256; i++) {
|
|
currentgammaramps[2][i] = currentgammaramps[1][i] =
|
|
currentgammaramps[0][i] = gammatable[i] * 256;
|
|
}
|
|
|
|
i = SetDeviceGammaRamp (hdc, ¤tgammaramps[0][0]);
|
|
ReleaseDC (NULL, hdc);
|
|
return i;
|
|
}
|
|
|
|
#if 0
|
|
static void
|
|
VID_SaveGamma (void)
|
|
{
|
|
HDC hdc = GetDC (NULL);
|
|
|
|
GetDeviceGammaRamp (hdc, &systemgammaramps[0][0]);
|
|
ReleaseDC (NULL, hdc);
|
|
}
|
|
|
|
static void
|
|
VID_RestoreGamma (void)
|
|
{
|
|
HDC hdc = GetDC (NULL);
|
|
|
|
SetDeviceGammaRamp (hdc, &systemgammaramps[0][0]);
|
|
ReleaseDC (NULL, hdc);
|
|
}
|
|
#endif
|