quakeforge/libs
Bill Currie 0fd2b01665 Update the shader to work as it should :)
I always thought it whould be "light - point" :P. Also, in normal maps, 127
is 0.
2012-05-15 21:08:47 +09:00
..
audio Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
console Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gamecode Ensure edict_size is never 0. 2012-05-06 21:35:42 +09:00
gib Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
image Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
models Finally, load textures for iqm :) 2012-05-15 21:08:47 +09:00
net Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qw Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
ruamoko Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
util Make quat_origin the right type. 2012-05-15 21:08:46 +09:00
video Update the shader to work as it should :) 2012-05-15 21:08:47 +09:00
Makefile.am Update to reflect the new dependency status. 2012-02-13 16:25:22 +09:00