mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 04:42:32 +00:00
ac25d9f1c1
Now the device windows close properly when an input device is removed.
206 lines
4 KiB
R
206 lines
4 KiB
R
int fence;
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#include <AutoreleasePool.h>
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#include <key.h>
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#include <string.h>
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#include "ruamoko/qwaq/ui/color.h"
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#include "ruamoko/qwaq/ui/curses.h"
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#include "ruamoko/qwaq/ui/group.h"
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#include "ruamoko/qwaq/ui/view.h"
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#include "ruamoko/qwaq/device/device.h"
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#include "ruamoko/qwaq/qwaq-input.h"
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#include "ruamoko/qwaq/input-app.h"
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string graph_up = " ⢀⢠⢰⢸⡀⣀⣠⣰⣸⡄⣄⣤⣴⣼⡆⣆⣦⣶⣾⡇⣇⣧⣷⣿";
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string graph_down = " ⠈⠘⠸⢸⠁⠉⠙⠹⢹⠃⠋⠛⠻⢻⠇⠏⠟⠿⢿⡇⡏⡟⡿⣿";
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int color_palette[64];
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static AutoreleasePool *autorelease_pool;
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static void
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arp_start (void)
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{
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autorelease_pool = [[AutoreleasePool alloc] init];
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}
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static void
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arp_end (void)
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{
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[autorelease_pool release];
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autorelease_pool = nil;
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}
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@implementation InputApplication
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+app
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{
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return [[[self alloc] init] autorelease];
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}
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-init
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{
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if (!(self = [super init])) {
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return nil;
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}
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init_input ();
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initialize ();
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for (int i = 1; i < 64; i++) {
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init_pair (i, i & 0x7, i >> 3);
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color_palette[i] = COLOR_PAIR (i);
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}
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screen = [TextContext screen];
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screenSize = [screen size];
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objects = [[Group withContext: screen owner: nil] retain];
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[screen bkgd: color_palette[047]];
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[screen scrollok: 1];
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[screen clear];
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wrefresh (stdscr);//FIXME
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devices = [[Array array] retain];
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send_connected_devices ();
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return self;
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}
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-(Extent)size
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{
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return screenSize;
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}
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-(TextContext *)screen
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{
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return screen;
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}
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-draw
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{
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[objects draw];
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[screen refresh];
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return self;
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}
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-handleEvent: (qwaq_event_t *) event
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{
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switch (event.what) {
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case qe_resize:
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Extent delta;
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delta.width = event.resize.width - screenSize.width;
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delta.height = event.resize.height - screenSize.height;
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resizeterm (event.resize.width, event.resize.height);
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[screen resizeTo: {event.resize.width, event.resize.height}];
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screenSize = [screen size];
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[objects resize: delta];
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[screen refresh];
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event.what = qe_none;
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break;
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case qe_key:
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if (event.key.code == '\x18' || event.key.code == '\x11') {
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endState = event.message.int_val;
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event.what = qe_none;
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}
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break;
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case qe_dev_add:
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{
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int devid = event.message.int_val;
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qwaq_devinfo_t *dev = get_device_info (devid);
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Device *device = [Device withDevice:dev id:devid];
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[devices addObject:device];
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}
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event.what = qe_none;
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break;
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case qe_dev_rem:
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for (int i = [devices count]; i-- > 0; ) {
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Device *device = [devices objectAtIndex:i];
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if ([device devid] == event.message.ivector_val[0]) {
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[devices removeObjectAtIndex:i];
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break;
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}
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}
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event.what = qe_none;
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break;
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case qe_axis:
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for (int i = [devices count]; i-- > 0; ) {
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Device *device = [devices objectAtIndex:i];
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if ([device devid] == event.message.ivector_val[0]) {
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[device updateAxis:event.message.ivector_val[1]
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value:event.message.ivector_val[2]];
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[device redraw];
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break;
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}
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}
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event.what = qe_none;
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break;
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case qe_button:
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for (int i = [devices count]; i-- > 0; ) {
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Device *device = [devices objectAtIndex:i];
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if ([device devid] == event.message.ivector_val[0]) {
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[device updateButton:event.message.ivector_val[1]
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state:event.message.ivector_val[2]];
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[device redraw];
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break;
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}
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}
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event.what = qe_none;
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break;
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}
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if (event.what != qe_none) {
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[objects handleEvent: event];
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}
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return self;
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}
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-run
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{
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[objects takeFocus];
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[self draw];
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do {
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arp_start ();
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get_event (&event);
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if (event.what != qe_none) {
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[self handleEvent: &event];
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}
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arp_end ();
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} while (!endState);
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return self;
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}
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-addView:(View *)view
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{
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[objects insertSelected: view];
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[screen refresh];
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return self;
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}
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-removeView:(View *)view
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{
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[objects remove: view];
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[screen refresh];
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return self;
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}
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@end
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InputApplication *application;
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int main (int argc, string *argv)
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{
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fence = 0;
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//while (!fence) {}
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arp_start ();
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application = [[InputApplication app] retain];
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arp_end ();
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[application run];
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[application release];
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qwaq_event_t event;
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get_event (&event); // XXX need a "wait for queue idle"
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return 0;
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}
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