quakeforge/ruamoko/qwaq
Bill Currie 0b0271ee76 [console] Provide control of cursor visibility
It's usually desirable to hide the cursor when playing quake, but when
using the console, or in various other states, being able to see the
cursor can be quite important.
2023-06-30 14:57:04 +09:00
..
builtins [console] Provide control of cursor visibility 2023-06-30 14:57:04 +09:00
debugger [qfcc] Add a handle type for engine resources 2023-05-25 10:41:28 +09:00
device [qwaq] Fix window closure 2021-09-26 10:35:24 +09:00
editor [gamecode] Clean up string_t and pointer_t 2022-01-18 12:11:14 +09:00
ui [qwaq] Pass the correct selector when listeners respond 2022-02-05 19:30:08 +09:00
.gdbinit [qwaq] Move from tools to ruamoko 2020-03-01 00:55:15 +09:00
gcd.r [qwaq] Implement execute-to-cursor 2021-06-08 16:54:04 +09:00
input-app.h [qwaq] Implement device management for input-app 2021-09-25 14:22:19 +09:00
input-app.r [qwaq] Fix window closure 2021-09-26 10:35:24 +09:00
Makemodule.am [ui] Move font loading into new gui library 2022-12-07 17:38:38 +09:00
qdb [qwaq] Put my qdb script in a safe place 2021-01-30 14:45:47 +09:00
qwaq-app.h [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
qwaq-app.r [qwaq] Separate out mouse (de)init code 2021-09-23 13:14:42 +09:00
qwaq-input.h [gamecode] Clean up string_t and pointer_t 2022-01-18 12:11:14 +09:00
qwaq-input.r [qwaq] Move input handling to its own thread 2021-09-22 16:22:11 +09:00
qwaq.h [hash] Rename the publicly visible hashlink_t to hashctx_t 2022-05-12 18:02:01 +09:00
threading.h [qwaq] Add input test app 2021-09-21 12:58:10 +09:00
z-transform.r [qwaq] Add a little z-transform program 2021-06-19 11:25:05 +09:00