mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-11 21:31:30 +00:00
8e2d89c4c2
*taniwha larts himself for not explaining things to Despair
429 lines
9.2 KiB
C
429 lines
9.2 KiB
C
/*
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snd_mix.c
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portable code to mix sounds for snd_dma.c
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/compat.h"
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#include "QF/console.h"
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#include "QF/sound.h"
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#ifdef _WIN32
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# include "winquake.h"
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#else
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# define DWORD unsigned long
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#endif
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#define PAINTBUFFER_SIZE 512
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portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE * 2];
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int max_overpaint; // number of extra samples painted
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// due to phase shift
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int snd_scaletable[32][256];
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int *snd_p, snd_linear_count, snd_vol;
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short *snd_out;
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void Snd_WriteLinearBlastStereo16 (void);
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#ifndef USE_INTEL_ASM
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void
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Snd_WriteLinearBlastStereo16 (void)
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{
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int i;
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int val;
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for (i = 0; i < snd_linear_count; i += 2) {
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val = (snd_p[i] * snd_vol) >> 8;
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if (val > 0x7fff)
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snd_out[i] = 0x7fff;
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else if (val < (short) 0x8000)
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snd_out[i] = (short) 0x8000;
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else
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snd_out[i] = val;
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val = (snd_p[i + 1] * snd_vol) >> 8;
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if (val > 0x7fff)
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snd_out[i + 1] = 0x7fff;
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else if (val < (short) 0x8000)
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snd_out[i + 1] = (short) 0x8000;
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else
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snd_out[i + 1] = val;
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}
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}
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#endif
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void
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S_TransferStereo16 (int endtime)
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{
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int lpos;
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int lpaintedtime;
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DWORD *pbuf;
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snd_vol = volume->value * 256;
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snd_p = (int *) paintbuffer;
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lpaintedtime = paintedtime;
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#ifdef _WIN32
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if (pDSBuf) {
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pbuf = DSOUND_LockBuffer (true);
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if (!pbuf) {
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Con_Printf ("DSOUND_LockBuffer fails!\n");
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return;
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}
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} else
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#endif
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{
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pbuf = (DWORD *) shm->buffer;
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}
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while (lpaintedtime < endtime) {
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// handle recirculating buffer issues
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lpos = lpaintedtime & ((shm->samples >> 1) - 1);
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snd_out = (short *) pbuf + (lpos << 1);
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snd_linear_count = (shm->samples >> 1) - lpos;
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if (lpaintedtime + snd_linear_count > endtime)
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snd_linear_count = endtime - lpaintedtime;
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snd_linear_count <<= 1;
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// write a linear blast of samples
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Snd_WriteLinearBlastStereo16 ();
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snd_p += snd_linear_count;
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lpaintedtime += (snd_linear_count >> 1);
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}
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#ifdef _WIN32
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if (pDSBuf)
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DSOUND_LockBuffer (false);
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#endif
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}
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void
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S_TransferPaintBuffer (int endtime)
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{
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int out_idx;
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int count;
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int out_mask;
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int *p;
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int step;
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int val;
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int snd_vol;
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DWORD *pbuf;
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if (shm->samplebits == 16 && shm->channels == 2) {
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S_TransferStereo16 (endtime);
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return;
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}
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p = (int *) paintbuffer;
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count = (endtime - paintedtime) * shm->channels;
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out_mask = shm->samples - 1;
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out_idx = paintedtime * shm->channels & out_mask;
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step = 3 - shm->channels;
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snd_vol = volume->value * 256;
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#ifdef _WIN32
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if (pDSBuf) {
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pbuf = DSOUND_LockBuffer (true);
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if (!pbuf) {
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Con_Printf ("DSOUND_LockBuffer fails!\n");
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return;
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}
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} else
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#endif
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{
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pbuf = (DWORD *) shm->buffer;
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}
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if (shm->samplebits == 16) {
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short *out = (short *) pbuf;
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while (count--) {
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val = (*p * snd_vol) >> 8;
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p += step;
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if (val > 0x7fff)
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val = 0x7fff;
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else if (val < (short) 0x8000)
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val = (short) 0x8000;
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out[out_idx] = val;
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out_idx = (out_idx + 1) & out_mask;
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}
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} else if (shm->samplebits == 8) {
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unsigned char *out = (unsigned char *) pbuf;
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while (count--) {
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val = (*p * snd_vol) >> 8;
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p += step;
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if (val > 0x7fff)
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val = 0x7fff;
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else if (val < (short) 0x8000)
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val = (short) 0x8000;
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out[out_idx] = (val >> 8) + 128;
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out_idx = (out_idx + 1) & out_mask;
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}
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}
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#ifdef _WIN32
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if (pDSBuf)
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DSOUND_LockBuffer (false);
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#endif
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}
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/*
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CHANNEL MIXING
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*/
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void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int endtime);
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void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int endtime);
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void
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S_PaintChannels (int endtime)
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{
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int i;
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int end;
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channel_t *ch;
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sfxcache_t *sc;
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int ltime, count;
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while (paintedtime < endtime) {
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// if paintbuffer is smaller than DMA buffer
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end = endtime;
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if (endtime - paintedtime > PAINTBUFFER_SIZE)
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end = paintedtime + PAINTBUFFER_SIZE;
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// clear the paint buffer
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// memset (paintbuffer, 0,
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// (end - paintedtime) * sizeof (portable_samplepair_t));
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max_overpaint = 0;
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// paint in the channels.
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ch = channels;
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for (i = 0; i < total_channels; i++, ch++) {
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if (!ch->sfx)
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continue;
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if (!ch->leftvol && !ch->rightvol)
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continue;
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sc = S_LoadSound (ch->sfx);
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if (!sc)
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continue;
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ltime = paintedtime;
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while (ltime < end) { // paint up to end
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if (ch->end < end)
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count = ch->end - ltime;
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else
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count = end - ltime;
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if (count > 0) {
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if (sc->width == 1)
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SND_PaintChannelFrom8 (ch, sc, count);
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else
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SND_PaintChannelFrom16 (ch, sc, count);
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ltime += count;
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}
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// if at end of loop, restart
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if (ltime >= ch->end) {
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if (sc->loopstart >= 0) {
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ch->pos = sc->loopstart;
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ch->end = ltime + sc->length - ch->pos;
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} else { // channel just stopped
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ch->sfx = NULL;
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break;
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}
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}
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}
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}
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// transfer out according to DMA format
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S_TransferPaintBuffer (end);
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memmove (paintbuffer, paintbuffer + end - paintedtime,
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max_overpaint * sizeof (paintbuffer[0]));
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memset (paintbuffer + max_overpaint, 0, sizeof (paintbuffer)
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- max_overpaint * sizeof (paintbuffer[0]));
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paintedtime = end;
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}
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}
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void
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SND_InitScaletable (void)
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{
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int i, j;
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for (i = 0; i < 32; i++)
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for (j = 0; j < 256; j++)
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snd_scaletable[i][j] = ((signed char) j) * i * 8;
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}
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#ifndef USE_INTEL_ASM
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void
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SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int count)
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{
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int data;
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int *lscale, *rscale;
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unsigned char *sfx;
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int i;
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if (ch->leftvol > 255)
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ch->leftvol = 255;
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if (ch->rightvol > 255)
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ch->rightvol = 255;
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lscale = snd_scaletable[ch->leftvol >> 3];
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rscale = snd_scaletable[ch->rightvol >> 3];
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sfx = (signed char *) sc->data + ch->pos;
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for (i = 0; i < count; i++) {
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data = sfx[i];
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paintbuffer[i].left += lscale[data];
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paintbuffer[i].right += rscale[data];
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}
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ch->pos += count;
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}
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#endif // !USE_INTEL_ASM
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void
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SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int count)
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{
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int data;
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int left, right;
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int leftvol, rightvol;
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signed short *sfx;
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unsigned int i = 0;
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unsigned int left_phase, right_phase; // Never allowed < 0 anyway
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leftvol = ch->leftvol;
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rightvol = ch->rightvol;
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max_overpaint = max (abs (ch->phase),
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max (abs (ch->oldphase), max_overpaint));
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sfx = (signed short *) sc->data + ch->pos;
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ch->pos += count;
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if (ch->phase >= 0) {
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left_phase = ch->phase;
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right_phase = 0;
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} else {
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left_phase = 0;
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right_phase = -ch->phase;
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}
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if (ch->oldphase != ch->phase) {
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unsigned int old_phase_left, old_phase_right;
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unsigned int new_phase_left, new_phase_right;
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unsigned int count_left, count_right, c;
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if (ch->oldphase >= 0) {
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old_phase_left = ch->oldphase;
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old_phase_right = 0;
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} else {
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old_phase_left = 0;
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old_phase_right = -ch->oldphase;
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}
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new_phase_left = left_phase;
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new_phase_right = right_phase;
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if (new_phase_left > old_phase_left)
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count_left = 2 * (new_phase_left - old_phase_left);
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else
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count_left = old_phase_left - new_phase_left;
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if (new_phase_right > old_phase_right)
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count_right = 2 * (new_phase_right - old_phase_right);
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else
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count_right = old_phase_right - new_phase_right;
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c = min (count, max (count_right, count_left));
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count -= c;
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while (c) {
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int data = sfx[i];
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int left = (data * leftvol) >> 8;
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int right = (data * rightvol) >> 8;
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if (new_phase_left < old_phase_left) {
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if (!(count_left & 1)) {
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paintbuffer[i + old_phase_left].left += left;
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old_phase_left--;
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}
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count_left--;
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} else if (new_phase_left > old_phase_left) {
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paintbuffer[i + old_phase_left].left += left;
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old_phase_left++;
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paintbuffer[i + old_phase_left].left += left;
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} else {
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paintbuffer[i + old_phase_left].left += left;
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}
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if (new_phase_right < old_phase_right) {
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if (!(count_right & 1)) {
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paintbuffer[i + old_phase_right].right += right;
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old_phase_right--;
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}
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count_right--;
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} else if (new_phase_right > old_phase_right) {
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paintbuffer[i + old_phase_right].right += right;
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old_phase_right++;
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paintbuffer[i + old_phase_right].right += right;
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} else {
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paintbuffer[i + old_phase_right].right += right;
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}
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c--;
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i++;
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}
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}
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for (i = 0; i < count; i++) {
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data = sfx[i];
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left = (data * leftvol) >> 8;
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right = (data * rightvol) >> 8;
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paintbuffer[i + left_phase].left += left;
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paintbuffer[i + right_phase].right += right;
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}
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}
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