quakeforge/include/QF/Vulkan/qf_texture.h
Bill Currie 0f81432090 [model] Load bsp textures into vulkan
The textures for an entire model are loaded into a single memory object
with shared between multiple images.
2021-01-20 00:37:37 +09:00

18 lines
492 B
C

#ifndef __QF_Vulkan_qf_texture_h
#define __QF_Vulkan_qf_texture_h
#include "QF/image.h"
#include "QF/Vulkan/qf_vid.h"
typedef struct qfv_tex_s {
VkDeviceMemory memory;
size_t offset;
VkImage image;
VkImageView view;
} qfv_tex_t;
qfv_tex_t *Vulkan_LoadTex (struct vulkan_ctx_s *ctx, tex_t *tex, int mip);
VkImageView Vulkan_TexImageView (qfv_tex_t *tex) __attribute__((pure));
void Vulkan_UnloadTex (struct vulkan_ctx_s *ctx, qfv_tex_t *tex);
#endif//__QF_Vulkan_qf_texture_h