quakeforge/tools/Forge/Bundles/MapEdit/KeypairView.m
Bill Currie 931900fbd3 Pass .m files through indent.
The result isn't perfect, but it cleans up the whitespace and makes the
code more consistent with the rest of the project.
2010-09-26 13:50:17 +09:00

93 lines
1.5 KiB
Objective-C

#include "KeypairView.h"
#include "Map.h"
#include "Entity.h"
#include "Things.h"
id keypairview_i;
@implementation KeypairView
/*
==================
initWithFrame:
==================
*/
- initWithFrame:(NSRect) frameRect
{
[super initWithFrame:frameRect];
keypairview_i = self;
return self;
}
-calcViewSize
{
NSRect b;
NSPoint pt;
int count;
id ent;
ent =[map_i currentEntity];
count =[ent numPairs];
// XXX[_super_view setFlipped: YES];
b =[_super_view bounds];
b.size.height = LINEHEIGHT * count + SPACING;
[self setBounds:b];
pt.x = pt.y = 0;
[self scrollPoint:pt];
return self;
}
-drawSelf: (const NSRect *) rects:(int) rectCount
{
epair_t *pair;
int y;
// XXX PSsetgray(NSGrayComponent(NS_COLORLTGRAY));
PSrectfill (0, 0, _bounds.size.width, _bounds.size.height);
// XXX PSselectfont("Helvetica-Bold",FONTSIZE);
PSrotate (0);
PSsetgray (0);
pair =[[map_i currentEntity] epairs];
y = _bounds.size.height - LINEHEIGHT;
for (; pair; pair = pair->next) {
PSmoveto (SPACING, y);
PSshow (pair->key);
PSmoveto (100, y);
PSshow (pair->value);
y -= LINEHEIGHT;
}
PSstroke ();
return self;
}
-(void) mouseDown:(NSEvent *) theEvent
{
NSPoint loc;
int i;
epair_t *p;
loc =[theEvent locationInWindow];
loc =[self convertPoint: loc fromView:NULL];
i = (_bounds.size.height - loc.y - 4) / LINEHEIGHT;
p =[[map_i currentEntity] epairs];
while (i) {
p = p->next;
if (!p)
return;
i--;
}
if (p)
[things_i setSelectedKey:p];
return;
}
@end