quakeforge/nq/source/sv_ded.c
Bill Currie e81d690b51 [input] Create QF input library using keys.c
This refactors (as such) keys.c so that it no longer depends on console
or gib, and pulls keys out of video targets. The eventual plan is to
move all high-level general input handling into libQFinput, and probably
low-level (eg, /dev/input handling for joysticks etc on Linux).

Fixes #8
2021-07-05 16:26:07 +09:00

168 lines
2.2 KiB
C

/*
sv_ded.c
@description@
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/cdaudio.h"
#include "QF/cvar.h"
#include "QF/keys.h"
#include "QF/plugin.h"
#include "QF/screen.h"
#include "QF/plugin/vid_render.h"
#include "nq/include/host.h"
#include "nq/include/server.h"
client_state_t cl;
client_static_t cls;
cvar_t *cl_name;
cvar_t *cl_writecfg;
cvar_t *demo_speed;
cvar_t *chase_active;
int fps_count;
int viewentity;
vid_render_data_t *r_data;
vid_render_funcs_t *r_funcs;
void
GIB_Key_Init (void)
{
}
void
Key_KeydestCallback (keydest_callback_t *callback)
{
}
void
CL_SetState (cactive_t state)
{
}
void
CL_UpdateScreen (double realtime)
{
}
void
CL_ClearMemory (void)
{
}
void
CL_Cmd_ForwardToServer (void)
{
}
void
CDAudio_Update (void)
{
}
void
CL_Disconnect (void)
{
}
void
CL_Disconnect_f (void)
{
}
void
CL_EstablishConnection (const char *host)
{
}
void
CL_Init (struct cbuf_s *cbuf)
{
}
void
CL_InitCvars (void)
{
}
void
CL_NextDemo (void)
{
}
__attribute__((const)) int
CL_ReadFromServer (void)
{
return 0;
}
void
CL_SendCmd (void)
{
}
void
CL_StopPlayback (void)
{
}
void
IN_ProcessEvents (void)
{
}
void
Key_WriteBindings (QFile *f)
{
}
void
S_Update (const vec3_t origin, const vec3_t v_forward, const vec3_t v_right,
const vec3_t v_up, const byte *ambient_sound_level)
{
}
void
S_BlockSound (void)
{
}
void
S_UnblockSound (void)
{
}
plugin_t *console_client_PluginInfo (void);
__attribute__((const)) plugin_t *
console_client_PluginInfo (void)
{
return 0;
}