quakeforge/libs/models/sprite
Bill Currie 0eb556b8f9 [vulkan] Load sprite model data
The vertices and frame images are loaded into the one memory object,
with the vertices first followed by the images.

The vertices are 2D xy+uv sets meant to be applied to the model
transform frame, and are pre-computed for the sprite size (this part
does support sprites with varying frame image sizes).

The frame images are loaded into one image with each frame on its own
layer. This will cause some problems if any sprites with varying frame
image sizes are found, but the three sprites in quake are all uniform
size.
2021-12-24 06:45:13 +09:00
..
gl_model_sprite.c [sprite] Separate model and texture loading 2021-12-24 06:45:13 +09:00
glsl_model_sprite.c [sprite] Separate model and texture loading 2021-12-24 06:45:13 +09:00
Makemodule.am [model] Build vulkan model libs 2021-01-19 14:12:49 +09:00
model_sprite.c [sprite] Separate model and texture loading 2021-12-24 06:45:13 +09:00
sw_model_sprite.c [sprite] Separate model and texture loading 2021-12-24 06:45:13 +09:00
vulkan_model_sprite.c [vulkan] Load sprite model data 2021-12-24 06:45:13 +09:00