mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 04:42:32 +00:00
141 lines
3.2 KiB
C
141 lines
3.2 KiB
C
/*
|
|
entities.h
|
|
|
|
Entity function prototypes
|
|
|
|
Copyright (C) 2002 Bill Currie <taniwha@quakeforge.net>
|
|
Copyright (C) 2002 Jeff Teunissen <deek@quakeforge.net>
|
|
|
|
This file is part of the Ruamoko Standard Library.
|
|
|
|
This library is free software; you can redistribute it and/or modify it
|
|
under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or (at
|
|
your option) any later version.
|
|
|
|
This library is distributed in the hope that it will be useful, but
|
|
WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
License along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
$Id$
|
|
*/
|
|
#ifndef __ruamoko_entities_h
|
|
#define __ruamoko_entities_h
|
|
|
|
#ifdef __RUA_INTERNAL_IMPLEMENT
|
|
# undef BUILTIN
|
|
# define BUILTIN(name, number, rettype, ...) \
|
|
rettype (__VA_ARGS__) name = number
|
|
#else
|
|
# undef BUILTIN
|
|
# define BUILTIN(name, number, rettype, ...) \
|
|
rettype (__VA_ARGS__) name
|
|
@extern {
|
|
#endif // __RUA_INTERNAL_IMPLEMENT
|
|
|
|
/*
|
|
setmodel
|
|
|
|
Sets the model name for entity e to string m.
|
|
Set the entity's move type and solid type before calling.
|
|
SERVER ONLY
|
|
*/
|
|
BUILTIN (setmodel, #3, void, entity e, string m);
|
|
|
|
/*
|
|
setorigin
|
|
|
|
Sets origin for entity e to vector o.
|
|
SERVER ONLY
|
|
*/
|
|
BUILTIN (setorigin, #2, void, entity e, vector o);
|
|
|
|
/*
|
|
setsize
|
|
|
|
Set the size of entity e to a cube with the bounds ( x1 y1 z1 ) ( x2 y2 z2 )
|
|
SERVER ONLY
|
|
*/
|
|
BUILTIN (setsize, #4, void, entity e, vector min, vector max);
|
|
|
|
/*
|
|
spawn
|
|
|
|
Creates a new entity and returns it.
|
|
SERVER ONLY
|
|
*/
|
|
BUILTIN (spawn, #14, entity, void);
|
|
|
|
/*
|
|
remove
|
|
|
|
Remove entity e.
|
|
SERVER ONLY
|
|
*/
|
|
BUILTIN (remove, #15, void, entity e);
|
|
|
|
/*
|
|
find
|
|
|
|
Search all entities for a field with contents matching a value and
|
|
return the first matching entity.
|
|
|
|
start: the edict from which to start.
|
|
field: The field to search.
|
|
match: The contents to search for.
|
|
|
|
This function must be called multiple times to get multiple results.
|
|
Stupid, but functional.
|
|
*/
|
|
#ifdef __VERSION6__
|
|
BUILTIN (find, #18, entity, entity start, .string field, string match);
|
|
#else
|
|
BUILTIN (find, #18, entity, entity start, ...);
|
|
#endif
|
|
|
|
/*
|
|
findradius
|
|
|
|
Search for entities within radius of origin.
|
|
|
|
If none found, world is returned.
|
|
If >1 found, the next will be linked using the "chain" field.
|
|
SERVER ONLY
|
|
*/
|
|
BUILTIN (findradius, #22, entity, vector origin, float radius);
|
|
|
|
/*
|
|
nextent
|
|
|
|
Return next entity after e. Use for traversing all entities.
|
|
Entity zero (the world) is returned if no more exist.
|
|
*/
|
|
BUILTIN (nextent, #47, entity, entity e);
|
|
|
|
/*
|
|
makestatic
|
|
|
|
Make entity e static (part of the world).
|
|
Static entities do not interact with the game.
|
|
SERVER ONLY
|
|
*/
|
|
BUILTIN (makestatic, #69, void, entity e);
|
|
|
|
BUILTIN (setspawnparms, #78, void, entity e);
|
|
|
|
BUILTIN (EntityParseFunction, #0, void, void (string ent_data) func);
|
|
|
|
#ifndef __RUA_INTERNAL_IMPLEMENT
|
|
};
|
|
#endif // __RUA_INTERNAL_IMPLEMENT
|
|
|
|
#endif //__ruamoko_entities_h
|