mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 16:10:53 +00:00
226 lines
3.4 KiB
Objective-C
226 lines
3.4 KiB
Objective-C
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#include <AppKit/NSGraphics.h>
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#include <AppKit/DPSOperators.h>
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#include "QF/sys.h"
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#include "Clipper.h"
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#include "Map.h"
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#include "XYView.h"
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#include "ZView.h"
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#include "CameraView.h"
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#include "QuakeEd.h"
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id clipper_i;
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@implementation Clipper
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-init
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{
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[super init];
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clipper_i = self;
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return self;
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}
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-(BOOL) hide
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{
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int oldnum;
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oldnum = num;
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num = 0;
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return (oldnum > 0);
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}
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-flipNormal
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{
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vec3_t temp;
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if (num == 2) {
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VectorCopy (pos[0], temp);
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VectorCopy (pos[1], pos[0]);
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VectorCopy (temp, pos[1]);
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} else if (num == 3) {
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VectorCopy (pos[0], temp);
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VectorCopy (pos[2], pos[0]);
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VectorCopy (temp, pos[2]);
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} else {
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Sys_Printf ("no clipplane\n");
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NSBeep ();
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}
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return self;
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}
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-(BOOL) getFace:(face_t *) f
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{
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vec3_t v1, v2, norm;
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int i;
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VectorCopy (vec3_origin, plane.normal);
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plane.dist = 0;
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if (num < 2)
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return NO;
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if (num == 2) {
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VectorCopy (pos[0], pos[2]);
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pos[2][2] += 16;
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}
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for (i = 0; i < 3; i++)
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VectorCopy (pos[i], f->planepts[i]);
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VectorSubtract (pos[2], pos[0], v1);
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VectorSubtract (pos[1], pos[0], v2);
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CrossProduct (v1, v2, norm);
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VectorNormalize (norm);
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if (!norm[0] && !norm[1] && !norm[2])
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return NO;
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[texturepalette_i getTextureDef:&f->texture];
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return YES;
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}
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/*
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================
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XYClick
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================
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*/
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-XYClick:(NSPoint) pt
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{
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int i;
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vec3_t new;
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new[0] =[xyview_i snapToGrid:pt.x];
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new[1] =[xyview_i snapToGrid:pt.y];
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new[2] =[map_i currentMinZ];
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// see if a point is allready there
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for (i = 0; i < num; i++) {
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if (new[0] == pos[i][0] && new[1] == pos[i][1]) {
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if (pos[i][2] ==[map_i currentMinZ])
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pos[i][2] =[map_i currentMaxZ];
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else
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pos[i][2] =[map_i currentMinZ];
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[quakeed_i updateAll];
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return self;
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}
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}
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if (num == 3)
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num = 0;
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VectorCopy (new, pos[num]);
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num++;
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[quakeed_i updateAll];
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return self;
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}
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/*
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================
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XYDrag
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================
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*/
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-(BOOL) XYDrag:(NSPoint *) pt
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{
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int i;
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for (i = 0; i < 3; i++) {
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if (fabs (pt->x - pos[i][0] > 10) || fabs (pt->y - pos[i][1] > 10))
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continue;
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// drag this point
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}
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return NO;
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}
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-ZClick:(NSPoint) pt
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{
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return self;
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}
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//=============================================================================
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-carve
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{
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[map_i makeSelectedPerform:@selector (carveByClipper)];
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num = 0;
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return self;
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}
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-cameraDrawSelf
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{
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vec3_t mid;
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int i;
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linecolor (1, 0.5, 0);
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for (i = 0; i < num; i++) {
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VectorCopy (pos[i], mid);
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mid[0] -= 8;
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mid[1] -= 8;
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CameraMoveto (mid);
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mid[0] += 16;
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mid[1] += 16;
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CameraLineto (mid);
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VectorCopy (pos[i], mid);
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mid[0] -= 8;
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mid[1] += 8;
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CameraMoveto (mid);
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mid[0] += 16;
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mid[1] -= 16;
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CameraLineto (mid);
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}
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return self;
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}
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-XYDrawSelf
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{
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int i;
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char text[8];
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PSsetrgbcolor (1, 0.5, 0);
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[[NSFont systemFontOfSize: 10 / [xyview_i currentScale]] set];
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PSrotate (0);
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for (i = 0; i < num; i++) {
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PSmoveto (pos[i][0] - 4, pos[i][1] - 4);
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sprintf (text, "%i", i);
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PSshow (text);
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PSstroke ();
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PSarc (pos[i][0], pos[i][1], 10, 0, 360);
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PSstroke ();
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}
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return self;
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}
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-ZDrawSelf
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{
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int i;
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char text[8];
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PSsetrgbcolor (1, 0.5, 0);
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[[NSFont systemFontOfSize: 10 / [zview_i currentScale]] set];
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PSrotate (0);
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for (i = 0; i < num; i++) {
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PSmoveto (-28 + i * 8 - 4, pos[i][2] - 4);
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sprintf (text, "%i", i);
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PSshow (text);
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PSstroke ();
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PSarc (-28 + i * 8, pos[i][2], 10, 0, 360);
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PSstroke ();
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}
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return self;
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}
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@end
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