mirror of
https://git.code.sf.net/p/quake/quakeforge
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The main purpose is to allow fluent-style: const char *targetname = PL_String (PL_ObjectForKey (entity, "targetname")); if (targetname && !PL_ObjectForKey (targets, targetname)) { PL_D_AddObject (targets, targetname, entity); } [note: the above is iffy due to ownership of entity, but the code from which the above comes works around the issue] |
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gamecode | ||
gib | ||
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models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makemodule.am |