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https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-14 06:31:38 +00:00
6d5ffa9f8e
There's still some cleanup to do, but everything seems to be working nicely: `make -j` works, `make distcheck` passes. There is probably plenty of bitrot in the package directories (RPM, debian), though. The vc project files have been removed since those versions are way out of date and quakeforge is pretty much dependent on gcc now anyway. Most of the old Makefile.am files are now Makemodule.am. This should allow for new Makefile.am files that allow local building (to be added on an as-needed bases). The current remaining Makefile.am files are for standalone sub-projects.a The installable bins are currently built in the top-level build directory. This may change if the clutter gets to be too much. While this does make a noticeable difference in build times, the main reason for the switch was to take care of the growing dependency issues: now it's possible to build tools for code generation (eg, using qfcc and ruamoko programs for code-gen).
386 lines
8.8 KiB
C
386 lines
8.8 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#include "QF/sys.h"
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#include "tools/qfbsp/include/brush.h"
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#include "tools/qfbsp/include/bsp5.h"
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#include "tools/qfbsp/include/csg4.h"
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#include "tools/qfbsp/include/draw.h"
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#include "tools/qfbsp/include/merge.h"
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#include "tools/qfbsp/include/solidbsp.h"
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#include "tools/qfbsp/include/surfaces.h"
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/** \addtogroup qfbsp_csg4
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*/
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//@{
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/*
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NOTES
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Brushes that touch still need to be split at the cut point to make a
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tjunction
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*/
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face_t *validfaces[MAX_MAP_PLANES];
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face_t *inside, *outside;
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int brushfaces;
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int csgfaces;
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int csgmergefaces;
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face_t *
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NewFaceFromFace (const face_t *in)
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{
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face_t *newf;
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newf = AllocFace ();
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newf->planenum = in->planenum;
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newf->texturenum = in->texturenum;
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newf->planeside = in->planeside;
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newf->original = in->original;
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newf->contents[0] = in->contents[0];
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newf->contents[1] = in->contents[1];
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newf->detail = in->detail;
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return newf;
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}
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void
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SplitFace (face_t *in, plane_t *split, face_t **front, face_t **back)
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{
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int i;
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int counts[3];
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plane_t plane;
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vec_t dot;
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winding_t *tmp;
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if (in->points->numpoints < 0)
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Sys_Error ("SplitFace: freed face");
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counts[0] = counts[1] = counts[2] = 0;
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// determine sides for each point
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for (i = 0; i < in->points->numpoints; i++) {
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dot = DotProduct (in->points->points[i], split->normal) - split->dist;
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if (dot > ON_EPSILON)
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counts[SIDE_FRONT]++;
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else if (dot < -ON_EPSILON)
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counts[SIDE_BACK]++;
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}
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if (!counts[SIDE_FRONT]) {
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*front = NULL;
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*back = in;
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return;
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}
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if (!counts[SIDE_BACK]) {
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*front = in;
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*back = NULL;
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return;
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}
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*back = NewFaceFromFace (in);
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*front = NewFaceFromFace (in);
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tmp = CopyWinding (in->points);
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(*front)->points = ClipWinding (tmp, split, 0);
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plane.dist = -split->dist;
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VectorNegate (split->normal, plane.normal);
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(*back)->points = ClipWinding (in->points, &plane, 0);
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in->points = 0; // freed by ClipWinding
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FreeFace (in);
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}
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/** Clips all of the faces in the ::inside list.
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Faces will be moved to the ::outside list or split into a piece in each
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list. Faces exactly on the plane will stay inside unless overdrawn by
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a later brush
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\param splitplane Index of the plane by which faces will be clipped.
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\param frontside The side of the plane that holds the outside list.
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\param precedence XXX
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*/
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static void
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ClipInside (int splitplane, int frontside, qboolean precedence)
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{
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face_t *insidelist, *next, *f;
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face_t *frags[2];
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plane_t *split;
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split = &planes[splitplane];
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insidelist = NULL;
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for (f = inside; f; f = next) {
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next = f->next; // f->next will get mashed by SplitFace
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if (f->planenum == splitplane) {
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// exactly on, handle special
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// always clip off opposite facing
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if (frontside != f->planeside || precedence) {
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frags[frontside] = NULL;
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frags[!frontside] = f;
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} else {
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// leave it on the outside
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frags[frontside] = f;
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frags[!frontside] = NULL;
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}
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} else {
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// proper split
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SplitFace (f, split, &frags[0], &frags[1]);
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}
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if (frags[frontside]) {
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frags[frontside]->next = outside;
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outside = frags[frontside];
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}
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if (frags[!frontside]) {
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frags[!frontside]->next = insidelist;
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insidelist = frags[!frontside];
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}
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}
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inside = insidelist;
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}
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/** Saves all of the faces in the ::outside list to the bsp plane list
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(::validfaces).
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\param mirror If true, add extra faces that face the opposite direction.
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*/
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static void
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SaveOutside (qboolean mirror)
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{
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face_t *f, *next, *newf;
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int planenum;
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for (f = outside; f; f = next) {
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next = f->next;
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csgfaces++;
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Draw_DrawFace (f);
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planenum = f->planenum;
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if (mirror) {
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newf = NewFaceFromFace (f);
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newf->points = CopyWindingReverse (f->points);
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newf->planeside = f->planeside ^ 1; // reverse side
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newf->contents[0] = f->contents[1];
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newf->contents[1] = f->contents[0];
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validfaces[planenum] = MergeFaceToList (newf,
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validfaces[planenum]);
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}
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validfaces[planenum] = MergeFaceToList (f, validfaces[planenum]);
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validfaces[planenum] = FreeMergeListScraps (validfaces[planenum]);
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}
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}
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/** Free the faces that are inside the clipping brush.
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If the clipping brush is non-solid, then the faces will be moved to
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::outside rather than being freed, thus allowing the faces to continue
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to exist.
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\param contents The contents of the clipping brush.
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*/
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static void
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FreeInside (int contents)
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{
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face_t *next, *f;
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for (f = inside; f; f = next) {
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next = f->next;
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if (contents != CONTENTS_SOLID) {
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f->contents[0] = contents;
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f->next = outside;
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outside = f;
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} else
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FreeFace (f);
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}
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}
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surface_t *
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BuildSurfaces (void)
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{
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face_t *count;
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face_t **f;
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int i;
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surface_t *surfhead, *s;
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surfhead = NULL;
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f = validfaces;
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for (i = 0; i < numbrushplanes; i++, f++) {
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if (!*f)
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continue; // nothing left on this plane
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// create a new surface to hold the faces on this plane
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s = AllocSurface ();
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s->planenum = i;
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s->next = surfhead;
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surfhead = s;
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s->faces = *f;
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for (count = s->faces; count; count = count->next) {
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csgmergefaces++;
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if (count->detail)
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s->has_detail = 1;
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else
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s->has_struct = 1;
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}
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CalcSurfaceInfo (s); // bounding box and flags
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}
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return surfhead;
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}
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/** Create faces using the faces of the provided brush.
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The ::outside list will be set to the list of created faces. The faces
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will be such that their front is empty and their back is the contents of
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the brush.
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\param b The brush from which to create the faces.
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*/
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static void
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CopyFacesToOutside (brush_t *b)
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{
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face_t *newf, *f;
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outside = NULL;
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for (f = b->faces; f; f = f->next) {
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if (f->texturenum == TEX_SKIP)
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continue;
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brushfaces++;
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newf = AllocFace ();
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*newf = *f;
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newf->points = CopyWinding (f->points);
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newf->next = outside;
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newf->contents[0] = CONTENTS_EMPTY;
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newf->contents[1] = b->contents;
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outside = newf;
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}
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}
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surface_t *
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CSGFaces (brushset_t *bs)
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{
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brush_t *b1, *b2;
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face_t *f;
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int i;
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qboolean overwrite;
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surface_t *surfhead;
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qprintf ("---- CSGFaces ----\n");
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memset (validfaces, 0, sizeof (validfaces));
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csgfaces = brushfaces = csgmergefaces = 0;
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Draw_ClearWindow ();
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// do the solid faces
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for (b1 = bs->brushes; b1; b1 = b1->next) {
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// set outside to a copy of the brush's faces
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CopyFacesToOutside (b1);
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if (b1->faces->texturenum < 0) {
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// Don't split HINT and SKIP brushes.
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SaveOutside (false);
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continue;
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}
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// earlier brushes do NOT overwrite
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overwrite = false;
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for (b2 = bs->brushes; b2; b2 = b2->next) {
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// see if b2 needs to clip a chunk out of b1
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if (b2->faces->texturenum < 0)
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continue;
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if (b1 == b2) {
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// later brushes DO overwrite
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overwrite = true;
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continue;
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}
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// check bounding box first
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for (i = 0; i < 3; i++)
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if (b1->mins[i] > b2->maxs[i] || b1->maxs[i] < b2->mins[i])
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break;
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if (i < 3)
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continue;
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// divide faces by the planes of the new brush
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inside = outside;
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outside = NULL;
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for (f = b2->faces; f; f = f->next)
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ClipInside (f->planenum, f->planeside, overwrite);
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// these faces are contained in another brush, so get rid of them
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if (b1->contents == CONTENTS_SOLID
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&& b2->contents <= CONTENTS_WATER) {
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// Faces from a solid brush are allowed to exist inside a
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// non-solid brush. This forms an intrusion into the clipping
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// brush.
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FreeInside (b2->contents);
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} else {
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// Unconditionally treat the clipping brush as solid to force
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// contents merging, or to make an empty clipping brush clip
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// away parts of other brushes.
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FreeInside (CONTENTS_SOLID);
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}
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}
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// all of the faces left in outside are real surface faces
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// if the brush is not solid, mirror the faces for the inside view
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SaveOutside (b1->contents != CONTENTS_SOLID);
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}
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#if 0
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if (!csgfaces)
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Sys_Error ("No faces");
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#endif
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surfhead = BuildSurfaces ();
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qprintf ("%5i brushfaces\n", brushfaces);
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qprintf ("%5i csgfaces\n", csgfaces);
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qprintf ("%5i mergedfaces\n", csgmergefaces);
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return surfhead;
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}
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//@}
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