mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-11 21:31:30 +00:00
323 lines
11 KiB
Python
323 lines
11 KiB
Python
# vim:ts=4:et
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy, bgl, gpu
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from gpu_extras.batch import batch_for_shader
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from bpy.props import BoolProperty, FloatProperty, StringProperty, EnumProperty
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from bpy.props import BoolVectorProperty, CollectionProperty, PointerProperty
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from bpy.props import FloatVectorProperty, IntProperty
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from mathutils import Vector
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from .entityclass import EntityClass
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def build_batch(qfmap):
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def obj_location(obj):
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ec = None
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if obj.qfentity.classname in entity_classes:
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ec = entity_classes[obj.qfentity.classname]
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if not ec or ec.size:
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return obj.location
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loc = Vector()
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for i in range(8):
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loc += Vector(obj.bound_box[i])
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return obj.location + loc/8.0
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entity_classes = qfmap.entity_classes
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entity_targets = qfmap.entity_targets
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target_entities = qfmap.target_entities
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ents = 0
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targs = 0
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verts = []
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colors = []
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for obj in target_entities:
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#obj = bpy.data.objects[objname]
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qfentity = obj.qfentity
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if qfentity.classname not in entity_classes:
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continue
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ents += 1
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ec = entity_classes[qfentity.classname]
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target = None
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killtarget = None
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if "target" in qfentity.fields:
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target = qfentity.fields["target"].value
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if "killtarget" in qfentity.fields:
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killtarget = qfentity.fields["killtarget"].value
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targetlist = [target, killtarget]
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if target == killtarget:
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del targetlist[1]
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for tname in targetlist:
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if tname and tname in entity_targets:
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targets = entity_targets[tname]
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color = (ec.color[0], ec.color[1], ec.color[2], 1)
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for ton in targets:
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targs += 1
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to = bpy.data.objects[ton]
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start = obj_location(obj)
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end = obj_location(to)
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verts.append(start)
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colors.append(color)
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verts.append(end)
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colors.append(color)
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return {"pos": verts, "color": colors}
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def draw_callback(self, context):
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#FIXME horribly inefficient
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qfmap = context.scene.qfmap
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content = build_batch(qfmap)
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shader = gpu.shader.from_builtin('3D_SMOOTH_COLOR')
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batch = batch_for_shader(shader, 'LINES', content)
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bgl.glLineWidth(3)
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batch.draw(shader)
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bgl.glLineWidth(1)
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class VIEW3D_PT_QFEntityRelations(bpy.types.Panel):
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_label = "Register callback"
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bl_default_closed = True
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initDone = False
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@classmethod
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def poll(cls, context):
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if cls.initDone:
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return False
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if context.area.type == 'VIEW_3D':
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sv3d = bpy.types.SpaceView3D
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sv3d.draw_handler_add (draw_callback, (cls, context), 'WINDOW',
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'POST_VIEW')
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cls.initDone = True
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return False
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def draw_header(self, context):
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pass
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def draw(self, context):
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pass
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class OBJECT_UL_EntityField_list(bpy.types.UIList):
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def draw_item(self, context, layout, data, item, icon, active_data,
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active_propname, index):
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layout.label(text=item.name)
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layout.label(text=item.value)
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def qfentity_items(self, context):
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qfmap = context.scene.qfmap
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entclasses = qfmap.entity_classes
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eclist = list(entclasses.keys())
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eclist.sort()
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enum = (('.', "--", ""),)
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enum += tuple(map(lambda ec: (ec, ec, ""), eclist))
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return enum
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class QFEntityProp(bpy.types.PropertyGroup):
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value: StringProperty(name="")
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template_list_controls: StringProperty(default="value", options={'HIDDEN'})
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class QFEntity(bpy.types.PropertyGroup):
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classname: EnumProperty(items = qfentity_items, name = "Entity Class")
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flags: BoolVectorProperty(size=12)
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fields: CollectionProperty(type=QFEntityProp, name="Fields")
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field_idx: IntProperty()
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class QFEntpropAdd(bpy.types.Operator):
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'''Add an entity field/value pair'''
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bl_idname = "object.entprop_add"
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bl_label = "Entprop Add"
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def execute(self, context):
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qfentity = context.active_object.qfentity
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item = qfentity.fields.add()
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item.name = ""
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item.value = ""
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return {'FINISHED'}
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class QFEntpropRemove(bpy.types.Operator):
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'''Remove an entity field/value pair'''
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bl_idname = "object.entprop_remove"
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bl_label = "Entprop Remove"
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def execute(self, context):
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qfentity = context.active_object.qfentity
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if qfentity.field_idx >= 0:
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qfentity.fields.remove(qfentity.field_idx)
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return {'FINISHED'}
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def reflow_text(text, max_width):
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lines = []
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for text_line in text.split("\n"):
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if not text_line:
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continue
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words = text_line.split(" ")
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flowed_line = ""
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while words:
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if len(flowed_line) + len(words[0]) > max_width:
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lines.append(flowed_line)
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flowed_line = ""
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flowed_line += (" " if flowed_line else "") + words[0]
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del words[0]
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if flowed_line:
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lines.append(flowed_line)
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return lines
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class OBJECT_PT_EntityPanel(bpy.types.Panel):
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = 'object'
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bl_label = 'QF Entity'
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@classmethod
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def poll(cls, context):
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return True
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def draw(self, context):
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layout = self.layout
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qfentity = context.active_object.qfentity
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qfmap = context.scene.qfmap
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if qfentity.classname:
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ec = qfmap.entity_classes[qfentity.classname]
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else:
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ec = EntityClass.null()
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flags = ec.flagnames + ("",) * (8 - len(ec.flagnames))
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flags += ("!easy", "!medium", "!hard", "!dm")
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row = layout.row()
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row.prop(qfentity, "classname")
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box=layout.box()
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lines = reflow_text(ec.comment, 40)
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for l in lines:
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box.label(text=l)
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row = layout.row()
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for c in range(3):
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col = row.column()
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sub = col.column(align=True)
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for r in range(4):
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idx = c * 4 + r
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sub.prop(qfentity, "flags", text=flags[idx], index=idx)
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row = layout.row()
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col = row.column()
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col.template_list("OBJECT_UL_EntityField_list", "", qfentity, "fields",
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qfentity, "field_idx", rows=3)
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col = row.column(align=True)
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col.operator("object.entprop_add", icon='ADD', text="")
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col.operator("object.entprop_remove", icon='REMOVE', text="")
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if len(qfentity.fields) > qfentity.field_idx >= 0:
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row = layout.row()
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field = qfentity.fields[qfentity.field_idx]
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row.prop(field, "name", text="Field Name")
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row.prop(field, "value", text="Value")
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def default_brush_entity(entityclass):
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name = entityclass.name
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verts = [(-8, -8, -8),
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( 8, 8, -8),
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(-8, 8, 8),
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( 8, -8, 8)]
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faces = [(0, 2, 1),
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(0, 3, 2),
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(0, 1, 3),
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(1, 2, 3)]
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mesh = bpy.data.meshes.new(name)
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mesh.from_pydata(verts, [], faces)
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return mesh
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def entity_box(entityclass):
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name = entityclass.name
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size = entityclass.size
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color = entityclass.color
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if name in bpy.data.meshes:
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return bpy.data.meshes[name]
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verts = [(size[0][0], size[0][1], size[0][2]),
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(size[0][0], size[0][1], size[1][2]),
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(size[0][0], size[1][1], size[0][2]),
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(size[0][0], size[1][1], size[1][2]),
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(size[1][0], size[0][1], size[0][2]),
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(size[1][0], size[0][1], size[1][2]),
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(size[1][0], size[1][1], size[0][2]),
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(size[1][0], size[1][1], size[1][2])]
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faces = [(0, 1, 3, 2),
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(0, 2, 6, 4),
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(0, 4, 5, 1),
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(4, 6, 7, 5),
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(6, 2, 3, 7),
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(1, 5, 7, 3)]
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mesh = bpy.data.meshes.new(name)
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mesh.from_pydata(verts, [], faces)
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mat = bpy.data.materials.new(name)
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mat.diffuse_color = color + (1,)
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mesh.materials.append(mat)
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return mesh
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def set_entity_props(obj, ent):
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qfe = obj.qfentity
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if "classname" in ent.d:
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try:
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qfe.classname = ent.d["classname"]
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except TypeError:
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#FIXME hmm, maybe an enum wasn't the most brilliant idea?
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qfe.classname = ''
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if "spawnflags" in ent.d:
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flags = int(float(ent.d["spawnflags"]))
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for i in range(12):
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qfe.flags[i] = (flags & (1 << i)) and True or False
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if "target" in ent.d or "killtarget" in ent.d:
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bpy.context.scene.qfmap.target_entities.append(obj)
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if "targetname" in ent.d:
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targetname = ent.d["targetname"]
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entity_targets = bpy.context.scene.qfmap.entity_targets
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if targetname not in entity_targets:
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entity_targets[targetname] = []
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entity_targets[targetname].append(obj.name)
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for key in ent.d.keys():
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if key in {"classname", "spawnflags", "origin"}:
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continue
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item = qfe.fields.add()
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item.name = key
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item.value = ent.d[key]
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def add_entity(self, context, entclass):
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entity_class = context.scene.qfmap.entity_classes[entclass]
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context.user_preferences.edit.use_global_undo = False
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for obj in bpy.data.objects:
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obj.select = False
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if entity_class.size:
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mesh = entity_box(entity_class)
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else:
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mesh = default_brush_entity(entity_class)
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obj = bpy.data.objects.new(entity_class.name, mesh)
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obj.location = context.scene.cursor_location
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obj.select = True
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obj.qfentity.classname = entclass
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context.scene.objects.link(obj)
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bpy.context.scene.objects.active=obj
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context.user_preferences.edit.use_global_undo = True
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return {'FINISHED'}
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classes_to_register = (
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VIEW3D_PT_QFEntityRelations,
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OBJECT_UL_EntityField_list,
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QFEntityProp,
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QFEntity,
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QFEntpropAdd,
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QFEntpropRemove,
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OBJECT_PT_EntityPanel,
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)
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menus_to_register = (
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)
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custom_properties_to_register = (
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(bpy.types.Object, "qfentity", QFEntity),
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)
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