quakeforge/libs
Bill Currie 0d9294d541 [gamesource] Work around a windows gcc bug
The bug (alignment issues with AVX on windows) seems to have in gcc from
the 4.x days, and is still present in 11.2: it does not ensure stack
parameters that need 32 byte alignment are aligned. Telling gcc to use
the sysv abi (safe on a static function) lets gcc do what it does for
linux (usually pass the parameters in registers, which it seems to have
done).
2022-01-06 22:21:24 +09:00
..
audio [quakefs] Take in the pointer to the global hunk 2021-12-24 06:45:13 +09:00
client [build] Clean up a pile of distcheck issues 2021-12-24 06:45:13 +09:00
console [console] Unhook hooked functions on shutdown 2021-12-29 21:50:38 +09:00
gamecode [gamesource] Work around a windows gcc bug 2022-01-06 22:21:24 +09:00
gib [input] Clean out more keys.h refs 2021-12-24 06:45:13 +09:00
image Do an audit of hunk mark usage 2021-07-29 11:43:27 +09:00
input [input] Get single axis info for unbound devices 2021-12-24 06:45:13 +09:00
models [math] Clean up vector component operations 2022-01-02 01:15:17 +09:00
net [qw] Use a callback for netchan logging 2021-12-27 17:54:58 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Clear dtable list on reset 2021-12-30 00:21:29 +09:00
scene [scene] Provide direct access to the world matrix 2021-12-24 06:45:13 +09:00
ui [ui] Add two view manipulation functions 2021-07-10 17:57:59 +09:00
util [simd] Remove requirements for AVX2 for vec4d 2022-01-06 18:06:56 +09:00
video [qfcc] Warn when super dealloc invocation is missing 2021-12-24 22:45:43 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00