quakeforge/include/QF/Vulkan/barrier.h
Bill Currie 0d4ece875d [vulkan] Use indexed initializers for barriers
This will make maintaining the arrays much easier: no worries about
getting things out of sync.
2021-12-24 06:45:13 +09:00

38 lines
936 B
C

#ifndef __QF_Vulkan_barrier_h
#define __QF_Vulkan_barrier_h
typedef struct {
VkPipelineStageFlags srcStages;
VkPipelineStageFlags dstStages;
VkImageMemoryBarrier barrier;
} qfv_imagebarrier_t;
typedef struct {
VkPipelineStageFlags srcStages;
VkPipelineStageFlags dstStages;
VkBufferMemoryBarrier barrier;
} qfv_bufferbarrier_t;
// image layout transitions
enum {
qfv_LT_Undefined_to_TransferDst,
qfv_LT_TransferDst_to_TransferSrc,
qfv_LT_TransferDst_to_ShaderReadOnly,
qfv_LT_TransferSrc_to_ShaderReadOnly,
qfv_LT_ShaderReadOnly_to_TransferDst,
qfv_LT_Undefined_to_DepthStencil,
qfv_LT_Undefined_to_Color,
};
// buffer barriers
enum {
qfv_BB_Unknown_to_TransferWrite,
qfv_BB_TransferWrite_to_VertexAttrRead,
qfv_BB_TransferWrite_to_IndexRead,
qfv_BB_TransferWrite_to_UniformRead,
};
extern const qfv_imagebarrier_t imageBarriers[];
extern const qfv_bufferbarrier_t bufferBarriers[];
#endif//__QF_Vulkan_barrier_h