quakeforge/libs/models
Bill Currie 5fb28d7c38 [math] Clean up vector component operations
And add a unary op macro. Having VectorCompOp makes it easy to write
macros that work for multiple data widths, which is why it and its users
now use (dst, ...) instead of (..., dst) as in the past. I'll sort out
the other macros later now that I know the compiler handily gives
messages about the switched order (uninitialized vars etc).
2022-01-02 01:15:17 +09:00
..
alias [vulkan] Switch alias pipeline to multi-texture 2021-12-24 06:45:13 +09:00
brush [vulkan] Abandon bindless rendering 2021-12-24 06:45:13 +09:00
iqm [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
sprite [vulkan] Implement the sprite render passes 2021-12-24 06:45:13 +09:00
test [test] Get the tests building again 2021-02-05 21:43:12 +09:00
Makemodule.am [model] Move Mod_CalcFullbright to its own file 2021-01-19 14:54:39 +09:00
clip_hull.c [model] Clean up the globals around model loading 2021-02-01 14:39:00 +09:00
fullbright.c [model] Swap fullbright/top/bottom color func params 2021-12-24 06:45:13 +09:00
gl_model_fullbright.c [model] Swap fullbright/top/bottom color func params 2021-12-24 06:45:13 +09:00
gl_skin.c [model] Swap fullbright/top/bottom color func params 2021-12-24 06:45:13 +09:00
glsl_skin.c
model.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
null_model.c [model] Remove empty brush model functions 2021-01-19 08:26:53 +09:00
portal.c
skin.c [model] Swap fullbright/top/bottom color func params 2021-12-24 06:45:13 +09:00
sw_skin.c
trace.c [math] Clean up vector component operations 2022-01-02 01:15:17 +09:00
vulkan_skin.c [model] Build vulkan model libs 2021-01-19 14:12:49 +09:00
winding.c Fix a bunch of issues found by gcc-11 2021-06-13 14:30:59 +09:00