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However, there is still a problem with moves where the box is always cut by the plane: both sides need to be tested (done), but when the first side checked allows longer motion than the second, but still collides, only the first side is checked. The shorter motion is required. |
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.. | ||
alias | ||
brush | ||
sprite | ||
test | ||
clip_hull.c | ||
gl_model_fullbright.c | ||
Makefile.am | ||
model.c | ||
null_model.c | ||
trace.c |