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https://git.code.sf.net/p/quake/quakeforge
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af0db29981
One common use for a mesh having multiple UV maps is when combining several mesh objects into one: the base UV map is the result of joining the meshes (and will be a right mess of overlapping UV islands), but an additional UV map is then setup as a copy of the first but with the islands re-packed so nothing overlaps. The export script now searches for the active UV map and uses that for both UV coordinates and the skin texture (when none is specified). |
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.. | ||
__init__.py | ||
export_mdl.py | ||
import_mdl.py | ||
mdl.py | ||
qfplist.py | ||
quakenorm.py | ||
quakepal.py | ||
TODO |