quakeforge/libs
Bill Currie 0cd6d93030 Add a function to get the barycentric coords of a point.
It "works" for lines, triangles and tetrahedrons. For lines and triangles,
it gives the barycentric coordinates of the perpendicular projection of the
point onto to features. Only tetrahedrons are guaranteed to reproduce the
original point.
2013-03-12 14:16:42 +09:00
..
audio Handle alloca "correctly". 2013-01-22 21:02:50 +09:00
client Make nq and qw use the new entity state struct. 2012-07-05 09:39:16 +09:00
console Fix the invalid keydest errors. 2013-02-02 15:22:09 +09:00
gamecode Make the angle and light hacks optional. 2013-03-07 09:11:23 +09:00
gib Reduce CFLAGS abuse a little for mingw targets. 2013-01-28 16:21:42 +09:00
image Use pkg-config for zlib. 2012-08-18 21:41:33 +09:00
models Handle alloca "correctly". 2013-01-22 21:02:50 +09:00
net Add some #define magic for SOL_IP on BSD-based stacks. 2013-01-29 12:13:59 +09:00
qw Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
ruamoko Reduce CFLAGS abuse a little for mingw targets. 2013-01-28 16:21:42 +09:00
util Add a function to get the barycentric coords of a point. 2013-03-12 14:16:42 +09:00
video Add timerefresh to the glsl renderer. 2013-02-18 13:57:45 +09:00
Makefile.am Avoid building unneeded libs. 2012-08-20 14:12:20 +09:00