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https://git.code.sf.net/p/quake/quakeforge
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It "works" for lines, triangles and tetrahedrons. For lines and triangles, it gives the barycentric coordinates of the perpendicular projection of the point onto to features. Only tetrahedrons are guaranteed to reproduce the original point. |
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.. | ||
audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |