quakeforge/include/vid_vulkan.h
Bill Currie a94949c009 [vulkan] Start moving towards a deferred renderer
After getting lights even vaguely working for alias models, I realized
that it just wasn't going to be feasible to do nice lighting with
forward rendering. This gets the bulk of the work done for deferred
rendering, but still need to sort out the shaders before any real
testing can be done.
2021-02-14 11:35:06 +09:00

98 lines
2.7 KiB
C

#ifndef __vid_vulkan_h
#define __vid_vulkan_h
#ifndef VK_NO_PROTOTYPES
#define VK_NO_PROTOTYPES
#endif
#include <vulkan/vulkan.h>
#include "QF/darray.h"
typedef struct vulkan_frame_s {
VkFramebuffer framebuffer;
VkFence fence;
VkSemaphore imageAvailableSemaphore;
VkSemaphore renderDoneSemaphore;
VkCommandBuffer cmdBuffer;
int cmdSetCount;
struct qfv_cmdbufferset_s *cmdSets;
} vulkan_frame_t;
typedef struct vulkan_matrices_s {
VkBuffer buffer_2d;
VkBuffer buffer_3d;
VkDeviceMemory memory;
float *projection_2d;
float *projection_3d;
float *view_3d;
float *sky_3d;
} vulkan_matrices_t;
typedef struct vulkan_frameset_s
DARRAY_TYPE (vulkan_frame_t) vulkan_frameset_t;
typedef struct vulkan_ctx_s {
void (*load_vulkan) (struct vulkan_ctx_s *ctx);
void (*unload_vulkan) (struct vulkan_ctx_s *ctx);
const char **required_extensions;
struct vulkan_presentation_s *presentation;
int (*get_presentation_support) (struct vulkan_ctx_s *ctx,
VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex);
void (*choose_visual) (struct vulkan_ctx_s *ctx);
void (*create_window) (struct vulkan_ctx_s *ctx);
VkSurfaceKHR (*create_surface) (struct vulkan_ctx_s *ctx);
struct va_ctx_s *va_ctx;
struct qfv_instance_s *instance;
struct qfv_device_s *device;
struct qfv_swapchain_s *swapchain;
VkSampleCountFlagBits msaaSamples; // FIXME not here?
struct hashlink_s *hashlinks; //FIXME want per thread
VkSurfaceKHR surface; //FIXME surface = window, so "contains" swapchain
struct plitem_s *pipelineDef;
struct plitem_s *renderpassDef;
VkRenderPass renderpass;
struct qfv_imageset_s *attachment_images;
struct qfv_imageviewset_s *attachment_views;
VkDeviceMemory attachmentMemory;
uint32_t swapImageIndex;
struct qfv_framebufferset_s *framebuffers;
struct hashtab_s *shaderModules;
struct hashtab_s *setLayouts;
struct hashtab_s *pipelineLayouts;
struct hashtab_s *descriptorPools;
struct hashtab_s *samplers;
struct hashtab_s *images;
struct hashtab_s *imageViews;
struct aliasctx_s *alias_context;
struct bspctx_s *bsp_context;
struct drawctx_s *draw_context;
VkCommandPool cmdpool;
VkCommandBuffer cmdbuffer;
VkFence fence; // for ctx->cmdbuffer only
struct qfv_stagebuf_s *staging;
VkPipeline pipeline;
size_t curFrame;
vulkan_frameset_t frames;
struct qfv_tex_s *default_black;
struct qfv_tex_s *default_white;
struct qfv_tex_s *default_magenta;
// projection and view matrices (model is push constant)
vulkan_matrices_t matrices;
#define EXPORTED_VULKAN_FUNCTION(fname) PFN_##fname fname;
#define GLOBAL_LEVEL_VULKAN_FUNCTION(fname) PFN_##fname fname;
#include "QF/Vulkan/funclist.h"
} vulkan_ctx_t;
#endif//__vid_vulkan_h