quakeforge/include/QF/image.h
Bill Currie 0cae54d25d Move the tex conversion to libQFimage.
This is for the conversion /to/ paletted textures. The conversion is
necessary for csqc support. In the process, the conversion has been sped up
by implementing a color cache for the conversion process. I haven't
measured the difference yet, but Mr Fixit does seem to load much faster for
the sw renderer than it did before the change (many months old memory).
2021-03-25 18:16:24 +09:00

59 lines
1.6 KiB
C

/*
image.h
General image handling
Copyright (C) 2003 Harry Roberts
Author: Harry Roberts
Date: Sep 4 2003
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_image_h
#define __QF_image_h
#include "QF/qtypes.h"
#include "QF/quakeio.h"
// could not use texture_t as that is used for models.
typedef struct tex_s {
int width;
int height;
int format;
const byte *palette; // 0 = 32 bit, otherwise 8
byte data[4]; // variable length
} tex_t;
#define tex_palette 0
#define tex_l 0x1909 //GL_LUMINANCE
#define tex_a 0x1906 //GL_ALPHA
#define tex_la 2
#define tex_rgb 3
#define tex_rgba 4
typedef struct colcache_s colcache_t;
tex_t *LoadImage (const char *imageFile);
colcache_t *ColorCache_New (void);
void ColorCache_Delete (colcache_t *cache);
byte ConvertColor (const byte *rgb, const byte *pal, colcache_t *cache);
tex_t *ConvertImage (const tex_t *tex, const byte *pal);
#endif //__QF_image_h