quakeforge/libs/video/renderer/gl
Bill Currie 0c81364da8 Fix scr_copyeverything in gl and glsl.
Now the gl renderers unconditionally set it to 1. This is required because
the screen is cleared every frame.
2013-01-13 17:23:00 +09:00
..
gl_draw.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
gl_dyn_lights.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_dyn_part.c Fix a couple of missing particle function pointers. 2012-07-06 10:18:05 +09:00
gl_dyn_textures.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_fog.c Do a bit of bound() usage auditing. 2012-07-12 19:33:51 +09:00
gl_graph.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_lightmap.c Support up to 128 dlights. 2012-07-21 13:58:54 +09:00
gl_mod_alias.c Set up shadevector for gl alias models. 2012-07-17 17:10:48 +09:00
gl_mod_iqm.c Factor out the blend palette creation. 2012-05-19 00:34:15 +09:00
gl_mod_sprite.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_rmain.c Move the call to R_SetFrustum to gl_R_SetupFrame. 2012-07-03 16:08:12 +09:00
gl_rmisc.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
gl_rsurf.c Remove the hard-coded bsp maximum depths. 2012-11-28 21:29:03 +09:00
gl_screen.c Fix scr_copyeverything in gl and glsl. 2013-01-13 17:23:00 +09:00
gl_sky.c Rotate the skybox -90 degrees on the z axis (gl) 2012-09-13 08:36:28 +09:00
gl_sky_clip.c Rotate the skybox -90 degrees on the z axis (gl) 2012-09-13 08:36:28 +09:00
gl_textures.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
gl_warp.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
Makefile.am Many distcheck fixes. 2012-06-29 10:49:21 +09:00
namehack.h Start putting the pieces back together. 2012-04-11 14:58:55 +09:00
qfgl_ext.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
vid_common_gl.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
vtxarray.c Make some progress in getting static plugins to link. 2012-04-11 14:58:54 +09:00