quakeforge/libs/video/targets/vid_win.c
Bill Currie 0c437492b4 [renderer] Move to using dynamic frame buffers
For now, OpenGL and Vulkan renderers are broken as I focused on getting
the software renderer working (which was quite tricky to get right).

This fixes a couple of issues: the segfault when warping the screen (due
to the scene rendering move invalidating the warp buffer), and warp
always having 320x200 resolution. There's still the problem of the
effect being too subtle at high resolution, but that's just a matter of
updating the tables and tweaking the code in D_WarpScreen.

Another issue is the Draw functions should probably write directly to
the main frame buffer or even one passed in as a parameter. This would
remove the need for binding the main buffer at the beginning and end of
the frame.
2022-03-24 12:56:29 +09:00

276 lines
6 KiB
C

/*
vid_win.c
Win32 vid component
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/vid.h"
#include "context_win.h"
#include "d_iface.h"
#include "vid_internal.h"
#include "vid_sw.h"
static vid_internal_t vid_internal;
#if 0
static byte backingbuf[48 * 24];
#endif
void
D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
{
#if 0
int i, j, reps = 1, repshift = 0;
vrect_t rect;
if (!viddef.initialized || !win_sw_context)
return;
if (!viddef.buffer)
return;
for (i = 0; i < (height << repshift); i += reps) {
for (j = 0; j < reps; j++) {
memcpy (&backingbuf[(i + j) * 24],
viddef.buffer + x + ((y << repshift) + i +
j) * viddef.rowbytes, width);
memcpy (viddef.buffer + x +
((y << repshift) + i + j) * viddef.rowbytes,
&pbitmap[(i >> repshift) * width], width);
}
}
rect.x = x;
rect.y = y;
rect.width = width;
rect.height = height << repshift;
rect.next = NULL;
win_sw_context->update (win_sw_context, &rect);
#endif
}
void
D_EndDirectRect (int x, int y, int width, int height)
{
#if 0
int i, j, reps = 1, repshift = 0;
vrect_t rect;
if (!viddef.initialized || !win_sw_context)
return;
if (!viddef.buffer)
return;
for (i = 0; i < (height << repshift); i += reps) {
for (j = 0; j < reps; j++) {
memcpy (viddef.buffer + x +
((y << repshift) + i + j) * viddef.rowbytes,
&backingbuf[(i + j) * 24], width);
}
}
rect.x = x;
rect.y = y;
rect.width = width;
rect.height = height << repshift;
rect.next = NULL;
win_sw_context->update (win_sw_context, &rect);
#endif
}
static void
VID_shutdown (void *data)
{
Sys_MaskPrintf (SYS_vid, "VID_shutdown\n");
Win_CloseDisplay ();
}
void
VID_Init (byte *palette, byte *colormap)
{
Sys_RegisterShutdown (VID_shutdown, 0);
vid_internal.gl_context = Win_GL_Context;
vid_internal.sw_context = Win_SW_Context;
#ifdef HAVE_VULKAN
vid_internal.vulkan_context = Win_Vulkan_Context;
#endif
R_LoadModule (&vid_internal);
viddef.numpages = 1;
viddef.colormap8 = colormap;
viddef.fullbright = 256 - viddef.colormap8[256 * VID_GRADES];
VID_GetWindowSize (640, 480);
Win_OpenDisplay ();
vid_internal.choose_visual (win_sw_context);
Win_SetVidMode (viddef.width, viddef.height);
Win_CreateWindow (viddef.width, viddef.height);
vid_internal.create_context (win_sw_context);
VID_InitGamma (palette);
viddef.vid_internal->set_palette (win_sw_context, palette);
Sys_MaskPrintf (SYS_vid, "Video mode %dx%d initialized.\n",
viddef.width, viddef.height);
viddef.initialized = true;
}
void
VID_Init_Cvars (void)
{
Win_Init_Cvars ();
#ifdef HAVE_VULKAN
Win_Vulkan_Init_Cvars ();
#endif
Win_GL_Init_Cvars ();
Win_SW_Init_Cvars ();
}
void
VID_SetCaption (const char *text)
{
if (text && *text) {
char *temp = strdup (text);
Win_SetCaption (va (0, "%s: %s", PACKAGE_STRING, temp));
free (temp);
} else {
Win_SetCaption (va (0, "%s", PACKAGE_STRING));
}
}
qboolean
VID_SetGamma (double gamma)
{
return Win_SetGamma (gamma);
}
#if 0
void
VID_Update (vrect_t *rects)
{
vrect_t rect;
RECT trect;
if (firstupdate) {
if (modestate == MS_WINDOWED) {
GetWindowRect (win_mainwindow, &trect);
if ((trect.left != vid_window_x->int_val) ||
(trect.top != vid_window_y->int_val)) {
if (COM_CheckParm ("-resetwinpos")) {
Cvar_SetValue (vid_window_x, 0.0);
Cvar_SetValue (vid_window_y, 0.0);
}
VID_CheckWindowXY ();
SetWindowPos (win_mainwindow, NULL, vid_window_x->int_val,
vid_window_y->int_val, 0, 0,
SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW |
SWP_DRAWFRAME);
}
}
if ((_vid_default_mode_win->int_val != vid_default) &&
(!startwindowed
|| (_vid_default_mode_win->int_val < MODE_FULLSCREEN_DEFAULT))) {
firstupdate = 0;
if (COM_CheckParm ("-resetwinpos")) {
Cvar_SetValue (vid_window_x, 0.0);
Cvar_SetValue (vid_window_y, 0.0);
}
if ((_vid_default_mode_win->int_val < 0) ||
(_vid_default_mode_win->int_val >= nummodes)) {
Cvar_SetValue (_vid_default_mode_win, windowed_default);
}
Cvar_SetValue (vid_mode, _vid_default_mode_win->int_val);
}
}
// We've drawn the frame; copy it to the screen
FlipScreen (rects);
// check for a driver change
if ((vid_ddraw->int_val && !vid_usingddraw)
|| (!vid_ddraw->int_val && vid_usingddraw)) {
// reset the mode
force_mode_set = true;
VID_SetMode (vid_mode->int_val, vid_curpal);
force_mode_set = false;
// store back
if (vid_usingddraw)
Sys_Printf ("loaded DirectDraw driver\n");
else
Sys_Printf ("loaded GDI driver\n");
}
if (vid_testingmode) {
if (Sys_DoubleTime () >= vid_testendtime) {
VID_SetMode (vid_realmode, vid_curpal);
vid_testingmode = 0;
}
} else {
if (vid_mode->int_val != vid_realmode) {
VID_SetMode (vid_mode->int_val, vid_curpal);
Cvar_SetValue (vid_mode, (float) vid_modenum);
// so if mode set fails, we don't keep on
// trying to set that mode
vid_realmode = vid_modenum;
}
}
// handle the mouse state when windowed if that's changed
if (modestate == MS_WINDOWED) {
if (_windowed_mouse->int_val != windowed_mouse) {
if (_windowed_mouse->int_val) {
IN_ActivateMouse ();
IN_HideMouse ();
} else {
IN_DeactivateMouse ();
IN_ShowMouse ();
}
windowed_mouse = _windowed_mouse->int_val;
}
}
}
#endif